iphone-6

iPhone 6 and 6 plus giving wrong frame, bounds values [duplicate]

天涯浪子 提交于 2019-12-01 16:09:16
This question already has an answer here: How to enable native resolution for apps on iPhone 6 and 6 Plus? 8 answers I have my app build on Xcode 5.1.1 but once upgraded on Xcode 6 facing the problem with frame size as per new sizes iPhone 6 has 750x1334 resolution but, getting output 480x300 does anyone has faced the same problem with iOS 8, iPhone 6 or even on iPhone 6 plus simulators just run the app and NSLog the following lines NSLog(@"Width - %f, Height - %f",self.view.frame.size.width,self.view.frame.size.height); NSLog(@"Width - %f, Height - %f",self.view.bounds.size.width,self.view

iPhone 6 and 6 plus giving wrong frame, bounds values [duplicate]

帅比萌擦擦* 提交于 2019-12-01 15:25:24
问题 This question already has answers here : How to enable native resolution for apps on iPhone 6 and 6 Plus? (8 answers) Closed 5 years ago . I have my app build on Xcode 5.1.1 but once upgraded on Xcode 6 facing the problem with frame size as per new sizes iPhone 6 has 750x1334 resolution but, getting output 480x300 does anyone has faced the same problem with iOS 8, iPhone 6 or even on iPhone 6 plus simulators just run the app and NSLog the following lines NSLog(@"Width - %f, Height - %f",self

Make iOS application compatible with iPhone6 and iPhone6+ sizes [closed]

元气小坏坏 提交于 2019-12-01 12:34:51
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I have created an application in which I have used an .xib for layout. Currently I use two different .xibs, one for iPhone4 320*480 and one for iPhone5 320*568. I am not using auto layout. Now iPhone6 and iPhone6+ are available, with two different sizes, 4.7 inch and 5.5 inch. How

How to fix blurred text on an iPhone 6 (+)

∥☆過路亽.° 提交于 2019-12-01 08:17:59
We use a custom font face and custom font sizes in our application. When running the application on an iPhone 6 (haven't tried 6+ yet but I assume it's the same) all fonts look blurry. We also have an internal tool that uses the system font and it looks blurry as well. Why is that and what is the right approach to get them to render as crisp as they do on an iPhone 5? Perhaps your labels or drawing points aren't on an exact pixel, but instead on a fractional pixel. To prevent such situations use methods like ceilf(), floorf() and CGRectIntegral(). 来源: https://stackoverflow.com/questions

iPhone6 status bar showing zoomed in app but not on home screen [closed]

我的梦境 提交于 2019-11-30 19:33:44
After some initial testing, our app on the iPhone6 we are seeing that the status bar (and maybe the whole app) is showing the zoomed size. When I say zoomed, I am referring to the desktop setting zoomed vs standard. The app was written using the older storyboard type, not the new one with Size classes. My App: Home Screen: rmaddy This is normal if you have not added iPhone 6/6+ launch images. Your entire app, including the status bar is zoomed when run to fill the screen. This has nothing to do with the "Zoomed/Standard" setting. See How to enable native resolution for apps on iPhone 6 and 6

Simulator running in scaling mode for iPhone 6 Plus?

假装没事ソ 提交于 2019-11-30 17:41:05
My app starts and runs on the new iPhone 6 Plus (or iPhone 6) in the simulator, but elements that I know are supposed to be small on the big screen (i.e. hard coded CGRect s) are large, as if the whole app had just been scaled up for the larger screen. How can I get out of scaling mode in the simulator? It looks like setting a launch screen file in the "App Icons and Launch Images" section of your project settings, or adding iOS 8 images to your launch image catalog, will enable "native" resolution. Adding a correctly sized LaunchImage seems to be enough (setting an incorrectly sized image won

iPhone6 Display Zoom Functionality disturbs the whole view

风流意气都作罢 提交于 2019-11-30 14:33:25
I'm faces a problem with iPhone6' Display Zooms functionality, as on Xcode 6.1.1 simulator don't have Display Zoom functionality to test and its have standard display only. Problem: When I run my code on simulator and iPhone6 (with standard display) its work fine, but when I run my code on the iPhone6 (with Display Zoom functionality on) then my whole view disturbs from its original position and even UIButton are not even display or hide in this case. Here are the two images of my scenario: In the below image(iPhone 6 with standard display) all view is on its original position and everything

iPhone6 status bar showing zoomed in app but not on home screen [closed]

只谈情不闲聊 提交于 2019-11-30 03:26:30
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 5 years ago . After some initial testing, our app on the iPhone6 we are seeing that the status bar (and maybe the whole app) is showing the zoomed size. When I say zoomed, I am referring to the desktop setting zoomed vs standard. The app was written using the older storyboard type, not the new one with Size

What is platform string for iPhone 6 & 6 Plus?

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-29 22:13:12
What is the platform string for the iPhone 6 and 6 Plus? FYI: platform string is important because it helps identifying HW model for programming purpose. Below is my guess: iPhone 6 (GSM): iPhone7,1 iPhone 6 (Global): iPhone7,2 iPhone 6 Plus (GSM): iPhone7,3 iPhone 6 Plus (Global): iPhone7,4 Update: My company now has a verizon iPhone 6 and 6 Plus, here's what I've found iPhone7,1 = iPhone 6 Plus iPhone7,2 = iPhone 6 Old answer below for posterity. So I've done a little digging around in the IPSW files for iOS 8 . There are 2 files for the 2 iPhone 6 models; iPhone7,1 and iPhone7,2. The

iPhone6 Display Zoom Functionality disturbs the whole view

你。 提交于 2019-11-29 20:03:02
问题 I'm faces a problem with iPhone6' Display Zooms functionality, as on Xcode 6.1.1 simulator don't have Display Zoom functionality to test and its have standard display only. Problem: When I run my code on simulator and iPhone6 (with standard display) its work fine, but when I run my code on the iPhone6 (with Display Zoom functionality on) then my whole view disturbs from its original position and even UIButton are not even display or hide in this case. Here are the two images of my scenario: