iphone-6

Uploading screenshots to iTunes connect for iPhone 6 and 6+

半世苍凉 提交于 2019-11-29 03:54:57
I'm trying to upload screenshots of my app on iPhone 6 and 6+ and I'm getting a baffling error message: "One or more screenshots are the wrong size..", see the screenshot below However, I have checked the apple website and the required size is 750x1334 and 1242x2208 In an attempt to prove I'm not going nuts, screenshot of the properties below. What am I missing? ELEMENTO Arts This a big problem, I also can't upload screenshots for both 4.7 and 5.5 (I've check them 3 times and they are correct). Same message as yours. The error on 6 Plus side is caused by the fact that itunesconnect wants 1242

What is platform string for iPhone 6 & 6 Plus?

淺唱寂寞╮ 提交于 2019-11-28 18:50:40
问题 What is the platform string for the iPhone 6 and 6 Plus? FYI: platform string is important because it helps identifying HW model for programming purpose. Below is my guess: iPhone 6 (GSM): iPhone7,1 iPhone 6 (Global): iPhone7,2 iPhone 6 Plus (GSM): iPhone7,3 iPhone 6 Plus (Global): iPhone7,4 回答1: Update: My company now has a verizon iPhone 6 and 6 Plus, here's what I've found iPhone7,1 = iPhone 6 Plus iPhone7,2 = iPhone 6 Old answer below for posterity. So I've done a little digging around in

iPhone 6/6+ Screen size issue

前提是你 提交于 2019-11-28 11:47:05
问题 This is driving me crazy. After doing the necessary things, on iPhone 6 simulator, I am getting correct self.view.bounds {{0, 0}, {375, 667}} but on the actual iPhone 6 device it is still showing {{0, 0}, {320, 568}} . Here is what I tried : Updated Images.xcassets to include launch images for all devices starting from 6+ down to iPhone 4, Updated @3x icon (180x180) in Images.xcassets, Even tried a xib as launch file (XCode -> File -> New -> File -> Launch Screen), But all in vain on actual

Autolayout: origin and size should change according to width and height factor

落花浮王杯 提交于 2019-11-28 09:55:20
Here is a scenario what I needed. I have put a UIButton on IB (size iPhone4 inch) whose initial frame on IB is x:100,y:100,w:100,h:100 . I want the origins and height should change according to device size. for example the width and height of iPhone6 is 375X667, hence the width factor (375/320=1.1718) and height factor (667/568=1.1742) . In this scene I want to change my buttons origin X and width with multiply by width factor (1.1718) and origin Y and height with multiply by height factor (1.1782) . In this case my button should be shown on x:100X1.1718, y:100X1.1742, w:100X1.1718, h:100X1

Status Bar showing black text, only on iPhone 6 iOS 8 simulator

南楼画角 提交于 2019-11-28 04:05:56
I'm trying to convert my iOS 7 app to iOS 8 in Xcode 6 GM, and when i run it on the iPhone 5s or lower simulators with iOS 8 everything is fine, but on the iPhone 6 and 6 Plus simulators, the Status Bar has black text instead of white like it is everywhere anytime else. I've set the Info.plist UIStatusBarStyle to "Transparent Black Style (alpha of 0.5)" thru Xcode, and that seems to have the desired effect everywhere else. Any ideas what is going on? (I haven't touched any of the storyboards yet, could it be anything with that? I was hoping I could put that off for a while:) Aaron Wasserman

iPhone 6 and 6 Plus Responsive Breakpoints [duplicate]

岁酱吖の 提交于 2019-11-28 03:42:08
This question already has an answer here: iPhone 6 and 6 Plus Media Queries 7 answers According to Apple's site: The iPhone 6 has 1334-by-750-pixel resolution at 326 ppi with 1400:1 contrast ratio (typical) The iPhone 6+ has 1920-by-1080-pixel resolution at 401 ppi with 1300:1 contrast ratio (typical) However, what would the CSS media query responsive breakpoints be for each? (portrait and landscape) I don't fully understand how to test the retina screen sizes using the various responsive emulators out there. Any help would be much appreciated. You're referencing the physical pixels of the

iPhone 6 (Plus) screen size

↘锁芯ラ 提交于 2019-11-27 21:14:36
There were many articles written and questions asked about iPhone 6 and iPhone 6 Plus screen sizes. This article provides a great explanation. However, I am confused when testing my app in the simulator. I have the following code in AppDelegate . - (BOOL) application: (UIApplication *) application didFinishLaunchingWithOptions: (NSDictionary *) launchOptions { UIScreen *screen = [UIScreen mainScreen]; NSLog(@"Screen width %.0f px, height %.0f px, scale %.1fx", (double) screen.bounds.size.width, (double) screen.bounds.size.height, (double) screen.scale); return YES; } I get the following

Still not optimized for iPhone 6 and iPhone 6 Plus

£可爱£侵袭症+ 提交于 2019-11-27 18:25:12
I have an app that just went live and it's still not saying "Optimized for iPhone 6 and iPhone 6 Plus" I added launch screens and app icons in required resolutions. Adjusted all inner screen to fit with the new iPhone screens. Added screenshots for 4.7 and 5.5 inches devices on iTunes Connect. What am I missing now? After few additional adjustments made, I had re-submitted the app few days ago. Now it's live and optimized for iPhone 6 and iPhone 6 Plus! Here are the steps I made: Added App icon (including Settings Icon and Spotlight Icon) & Launch images to Images.xcassets in proper resolution

Uploading screenshots to iTunes connect for iPhone 6 and 6+

六眼飞鱼酱① 提交于 2019-11-27 17:52:08
问题 I'm trying to upload screenshots of my app on iPhone 6 and 6+ and I'm getting a baffling error message: "One or more screenshots are the wrong size..", see the screenshot below However, I have checked the apple website and the required size is 750x1334 and 1242x2208 In an attempt to prove I'm not going nuts, screenshot of the properties below. What am I missing? 回答1: This a big problem, I also can't upload screenshots for both 4.7 and 5.5 (I've check them 3 times and they are correct). Same

FBSOpenApplicationErrorDomain code =4 error

半城伤御伤魂 提交于 2019-11-27 17:11:11
When I'm trying to run iOS application in Xcode 6 in iPhone 6 simulator, I'm getting error Unable to run app in Simulator . And error code is: An error was encountered while running (Domain = FBSOpenApplicationErrorDomain, Code = 4) Can any one suggest how to resolve it? Jeff Walters This worked for me: iOS Simulator -> Reset Contents and Settings... -> Reset referenced from Qiita: Unable to run app in Simulator エラーの対応方法 . Just closing the iOS Simulator worked for me. There is not always the need to reset the iOS Simulator. I did not even had to close Xcode. Matferib This happened to me once