ipa

Why won't my build phase scripts be executed when creating an IPA from command line?

自闭症网瘾萝莉.ら 提交于 2019-12-22 05:09:09
问题 Question - short version: Why won't my build phase scripts be executed when creating an IPA from the command line? When I'm running xcodebuild to create an IPA the predefined build phase scripts does not get executed. Why is that? Question - lengthy version: I have a workspace with a scheme I want to create an IPA out of from command line. This works fine except for one thing; I have two scripts in the build phases of the target that is used to put the correct app version (

Upload IPA with Application Loader

帅比萌擦擦* 提交于 2019-12-22 03:10:04
问题 I have an IPA and would like to upload it with Application Loader . But when I click "Open package" in Application Loader, I cannot select the IPA file, it is greyed out. How can I upload this IPA file to iTunes Connect with Application Loader? 回答1: It is wrong to click the "Open package" button. Use "Deliver Your App" instead. For that feature to be available, online at itunesconnect.apple.com a new version must be created which accepts the wanted IPA. Then the IPA can be uploaded, which is

Xcode 8.3 makes exceptionally large (.ipa) file for Unity IOS Build?

和自甴很熟 提交于 2019-12-21 23:18:54
问题 We have successfully launched our Unity Game in Android, where it is finally making final .apk file of size 28mb. When we exported our product's build to Xcode 8.3 and started making archive for uploading to iTunes Store, it surprisingly responded with a final (.ipa) file of very huge size, that is 160mb. We tried alternatively after removing the unwanted assets and the made another .ipa file which had a minute effect and reduced the size to 159.4mb. We are also developers of IOS and WatchKit

App Crashes From ipa file but runs fine from Xcode?

心已入冬 提交于 2019-12-21 20:28:08
问题 When I run my project directly from Xcode to my device it runs perfect without any crashes. But when I create an ipa file of that project and install that ipa into my device by using iTunes, when i click on the login button it crashes,later so many tries for logins after that it works fine. if refer this issue on internet by it doesn't help for me. this are the links i refer App works fine with developer build with xcode. But crashes when run using ipa file Gameplay Crashes From ipa file but

Is it safe to share the iOS Enterprise Distribution Certificate with external developers?

笑着哭i 提交于 2019-12-21 02:27:06
问题 I am in the following situation: We have an enterprise developer account and for an app we are working with an external developer. At the moment we do not have access to the source code so we can't make builds, but we still need to have weekly builds that can be installed on devices... therefore the external developer needs to be able to build ipa files. The developer is now a member of the developer program and has their own developer certificate. However, there can only be one distribution

Very tricky question about iPhone/iPad resigned builds behaviors

给你一囗甜甜゛ 提交于 2019-12-20 16:31:06
问题 Here's the thing.. Scenario: I got a ipa file which I get as a result of an Archive + Share process using XCode. The ipa file is signed using ad hoc distribution certificates and it can be installed without any problems. The application saves some information in the keychain which is accessed without any problems using the build I just made. After that, I re-sign the application using the codesign command with Enterprise distribution certificate after making some changes in the applicaction

Very tricky question about iPhone/iPad resigned builds behaviors

落爺英雄遲暮 提交于 2019-12-20 16:29:51
问题 Here's the thing.. Scenario: I got a ipa file which I get as a result of an Archive + Share process using XCode. The ipa file is signed using ad hoc distribution certificates and it can be installed without any problems. The application saves some information in the keychain which is accessed without any problems using the build I just made. After that, I re-sign the application using the codesign command with Enterprise distribution certificate after making some changes in the applicaction

Very tricky question about iPhone/iPad resigned builds behaviors

怎甘沉沦 提交于 2019-12-20 16:29:06
问题 Here's the thing.. Scenario: I got a ipa file which I get as a result of an Archive + Share process using XCode. The ipa file is signed using ad hoc distribution certificates and it can be installed without any problems. The application saves some information in the keychain which is accessed without any problems using the build I just made. After that, I re-sign the application using the codesign command with Enterprise distribution certificate after making some changes in the applicaction

My app won't start on an iOS device (exported .ipa)

时光怂恿深爱的人放手 提交于 2019-12-20 06:31:41
问题 I created an app with Swift 5 in Xcode 10 and added the UDIDs of multiple iOS devices to my developer account (got the $99 one). If I install my app on the device through Xcode, I can start the app, it's got an icon and everything works fine. I also exported the app as .ipa file: Pick the "Generic iOS Device" in Xcode (top left) Create archive (Product - Archive) Open the list of archives (Window - Organizer) Highlight on the archive that was just created and click on "Distribute app" iOS App

My app won't start on an iOS device (exported .ipa)

不羁的心 提交于 2019-12-20 06:30:03
问题 I created an app with Swift 5 in Xcode 10 and added the UDIDs of multiple iOS devices to my developer account (got the $99 one). If I install my app on the device through Xcode, I can start the app, it's got an icon and everything works fine. I also exported the app as .ipa file: Pick the "Generic iOS Device" in Xcode (top left) Create archive (Product - Archive) Open the list of archives (Window - Organizer) Highlight on the archive that was just created and click on "Distribute app" iOS App