ios6.1

Automatically send SMS on iOS 6 jailbreak

ε祈祈猫儿з 提交于 2019-12-02 04:37:58
Having spent a couple of months on the internet and stackoverflow, I cannot find a way to send an SMS from an iPhone with iOS 6 (6.1 to be precise) when an event occurs or with a tweak. I've read that apple has changed the way SMS messages are being processed since iOS 5 and to be specific The main difficulty comes from the fact that Apple introduces an IPC mechanism in iOS 6 that resembles the "Share" functionality in Android. Unlike before where sending an SMS is a direct call in SpringBoard process, now Apple uses what is internally called as RemoteViewController's to implement such

iOS 6.1 simulator on OSX 10.10 Yosemite

可紊 提交于 2019-12-01 03:43:45
I am developing an application based on iOS 6.1, and after upgrading to OSX Yosemite can not run the simulator. I've been reading on stackoverflow, and some people say that OSX 10.10 no longer supports iOS 6, only 7 and 8. I chose to develop on iOS 6 because of the large amount of users that still use this version. I've seen this topic In OS X 10.10 (Yosemite Beta), How do I Test Using iOS 6.1 Simulator? But I would like an opinion on the path to be taken. I return to OSX 10.9 Maverick, or advance to iOS 7.1? Thank you in advance. iOS Simulator runtimes older than iOS 7.1 will not work on OS X

MPMusicPlayerController not responding to currentPlaybackRate near 1

好久不见. 提交于 2019-12-01 01:16:14
I'm trying to use the currentPlaybackRate property on MPMusicPlayerController to adjust the tempo of a music track as it plays. The property works as expected when the rate is less than 0.90 or greater than 1.13, but for the range just above and below 1, there seems to be no change in tempo. Here's what I'm trying: UIAppDelegate.musicPlayer = [MPMusicPlayerController iPodMusicPlayer]; ... load music player with track from library [UIAppDelegate.musicPlayer play]; - (void)speedUp{ UIAppDelegate.musicPlayer.currentPlaybackRate = UIAppDelegate.musicPlayer.currentPlaybackRate + 0.03125; } - (void

iOS 6.1 simulator on OSX 10.10 Yosemite

こ雲淡風輕ζ 提交于 2019-12-01 00:52:16
问题 I am developing an application based on iOS 6.1, and after upgrading to OSX Yosemite can not run the simulator. I've been reading on stackoverflow, and some people say that OSX 10.10 no longer supports iOS 6, only 7 and 8. I chose to develop on iOS 6 because of the large amount of users that still use this version. I've seen this topic In OS X 10.10 (Yosemite Beta), How do I Test Using iOS 6.1 Simulator? But I would like an opinion on the path to be taken. I return to OSX 10.9 Maverick, or

MPMusicPlayerController not responding to currentPlaybackRate near 1

℡╲_俬逩灬. 提交于 2019-11-30 20:08:37
问题 I'm trying to use the currentPlaybackRate property on MPMusicPlayerController to adjust the tempo of a music track as it plays. The property works as expected when the rate is less than 0.90 or greater than 1.13, but for the range just above and below 1, there seems to be no change in tempo. Here's what I'm trying: UIAppDelegate.musicPlayer = [MPMusicPlayerController iPodMusicPlayer]; ... load music player with track from library [UIAppDelegate.musicPlayer play]; - (void)speedUp{

iOS Localizable.strings not being retrieved from BASE file

為{幸葍}努か 提交于 2019-11-29 12:38:15
I am having a problem getting localization on iOS to work the way I think it is suppose to, but this is my first foray into localization so maybe I am misunderstanding. I have three Localizable.strings files: Base "TAB_TITLE_Camera" = "CAMERA"; English "TAB_TITLE_Camera" = "Camera"; Spanish "TAB_TITLE_Camera" = "Cámara"; NSLocalizedString(@"TAB_TITLE_Camera", nil) iOS 6.1 On Xcode 5 with a 4th generation iPod Touch running iOS 6.1 , English and Spanish seem to work, but if I change to German (or any other language without a localization file) it does not pull from Base Localizable.strings ,

Reference to ' ' is ambigous error in Xcode

我的未来我决定 提交于 2019-11-29 09:54:39
I was working with a custom iOS framework project in Xcode.There I am getting a lot of errors mentioning "Reference to ' ' is ambigous".I am attaching the screenshot of errors.Please help me correcting this. Jason The error message makes me think you have two declarations of the same library functions. All of those references are from UIKit . Check to make sure only one version of UIKit is referenced in your project (check the frameworks), and make sure any libraries you have included are linking the same UIKit version as the rest of the app. Steps to fix from here: Clean the project Delete

Display screen for iOS6 and iOS7 in simulator is different

一曲冷凌霜 提交于 2019-11-29 08:51:30
My application i will give deployment target 6.1 so in 7.0 display and 6.1 display screen different so how to adjust the size in both 6.1 and 7.0 Main UI difference in iOS 6 and iOS 7 is that status bar is included inside the viewcontroller in iOS 7. it means your view controller is 20 px greater than iOS6. you have to adjust your items. First design your items according to iOS 6 which is better way and you must have a lot of practice of doing that, now set Δy to 20 for every item. Or design your items according to iOS 7 and set Δy to -20 use ios7.0 and later and then handle the secrren size

GoogleMap API Gives Wrong Coordinates for Direction between two Points

こ雲淡風輕ζ 提交于 2019-11-28 12:54:19
I am using GoogleMap API for showing draw direction between two points on GoogleMap. i want to give support on iOS 6.1 so i use GoogleMap i know about iOS7 recover this. using below code for parsing and get Steps for coordinates to draw polyline on Map: NSString *str=@"http://maps.googleapis.com/maps/api/directions/json?origin=bharuch,gujarat&destination=vadodara,gujarat&sensor=false"; NSURL *url=[[NSURL alloc]initWithString:[str stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy

tap gesture not recognized on uiimageview

可紊 提交于 2019-11-28 06:47:44
I added two uiimageview s, one on another subview uiview ( imageview1,imageview2 ). In the first view the top uiimageview is hidden( imageview2 ) and in the second view the bottom imageview is hidden( imageview1 ). Allocating tap gesture: UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneTap:)]; UITapGestureRecognizer *singleTap1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneTap:)]; Set user interaction for both uiimageview to YES. [singleTap setNumberOfTapsRequired:1]; [singleTap1 setNumberOfTapsRequired:1];