iAds and SpriteKit: SKScene Freeze on fullscreen exit on device only
问题 My issue is similar to this one here iAd freezes game's scene, but I feel the issue hasn't been resolved. I have an iAd in it's own view overlayed over an SKScene so that it doesn't affect the SKScene sizing. The banner functions correctly but on fullscreen exit the SKScene is frozen. App is still receiving touch inputs, verified via NSLogs. If I click the banner again though and exit fullscreen the second time around the SKScene is no longer frozen. Why? It's important to say that this