Drawing UI elements directly to the WebGL area with Three.js
In Three.js, is it possible to draw directly to the WebGL area (for a heads-up display or UI elements, for example) the way you could with a regular HTML5 canvas element? If so, how can you get the context and what drawing commands are available? If not, is there another way to accomplish this, through other Three.js or WebGL-specific drawing commands that would cooperate with Three.js? My backup plan is to use HTML divs as overlays, but I think there should be a better solution. Thanks! You can't draw directly to the WebGL canvas in the same way you do with with regular canvas. However, there