OpenGL 2D hud in 3D application

一个人想着一个人 提交于 2019-11-29 05:07:37

Once you're done rendering the HUD, you need to re-enable the depth writes

glDepthMask(GL_TRUE);

When you clear the buffers when rendering your HUD, all that has been drawn so far (your 3D scene) will also be cleared. So don't clear the buffer twice.

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