hololens

Does Hololens support Wifi Direct?

眉间皱痕 提交于 2019-12-11 07:01:24
问题 I am about to make a Hololens software that uses some wireless connection to interact with an Android mobile phone. Do you know does Hololens support Wifi Direct? If Hololens does not support Wifi Direct, can you tell what connection technologies can be alternatively used? 回答1: At this point HoloLens doesn't support WifiDirect. Soon HoloLens updated version is going to be released and hopefully that version will have this(not yet officially confirmed). However for now you can use BLE or use

UWP and HoloLens Unet [Command]

僤鯓⒐⒋嵵緔 提交于 2019-12-11 05:47:30
问题 I have two different Unity projects, one is a HoloLens application and the other is the desktop application. My goal is to manipulate an object in the HoloLens application through the desktop application. At the moment I have Unet working when the HoloLens is the host and the desktop acting as the client. Manipulating through the HoloLens and transferring that to the desktop application works, but it doesn't vice versa. I am unable to connect to the desktop application when it serves as the

HoloLens/Unity - Missing Debug framework Error DEP8000

为君一笑 提交于 2019-12-11 05:13:36
问题 I'm running Unity 2018.1.7f1 on Windows 10 Insider Preview 10.0.17711, and suddenly I can't deploy a debug version of my app to HoloLens. It seems to be an issue either with the latest OS preview, or the new version of Unity. Error DEP8000 : Unexpected deployment failure : RemoteCommandException : Windows cannot install package Template3D_1.0.0.0_x86__pzq3xp76mxafg because this package depends on a framework that could not be found. Provide the framework "Microsoft.VCLibs.140.00.Debug"

How can I add Windows Networking events to my custom wprp file?

时光总嘲笑我的痴心妄想 提交于 2019-12-11 05:07:51
问题 I'm trying to capture an etl trace on the HoloLens with my own events, and some generic networking events. Using WPR on my PC, I can choose Networking I/O activity , which will show events like Microsoft-Windows-TCPIP when I analyze in WPA. I can't figure out how to see these events on a HoloLens, or successfully put them in my wprp file. I've tried the following with no success, even on Windows. My own events work fine. <EventProvider Id="Microsoft.Windows.TCPIP" Name="2F07E2EE-15DB-40F1

Writing Data into a File on Hololens

只愿长相守 提交于 2019-12-11 04:25:50
问题 in my Hololens app i want to write data into a file which i can then view over the Device Portal. The Data contains just the time from one airtap on a special object to another airtap. The problem ist that there will be no file created in the Device Portal under /LocalAppData/YourApp/LocalState Thanks in advance Jonathan public void StopTime() { TimeSpan ts = time.Elapsed; time.Stop(); path = Path.Combine(Application.persistentDataPath, "Messdaten.txt"); using (TextWriter writer = File

Cannot deploy to HoloLens (error 80004005)

狂风中的少年 提交于 2019-12-11 03:42:52
问题 I have freshly installed Unity 2018.3.10 with Visual Studio 2017 (15.9.10). I cannot deploy a bare-bones 3D unity application to HoloLens due to an error in Visual Studio ("DEP0100: Please ensure that target device has developer mode enabled. Could not obtain a developer license on 127.0.0.1 due to error 80004005"). Here are the steps to reproduce: Create new 3D scene in Unity. Set camera position to 0,0,0 and camera clear color to solid black. Create a red cube in front of the camera with

Unity HoloLens App is executed as Windows App instead of AR

好久不见. 提交于 2019-12-10 23:46:53
问题 I am building a HoloLens Unity App using the following tools Unity 2018.3.14f1 Visual Studio 2017 Microsoft.MixedReality.Toolkit.Unity.Foundation-v2.0.0-RC1-Refresh.unitypackage (MRToolkit v2) Unity Project/Scene Configuration Target Platform: Universal Windows Platform Target Device: HoloLens Architecture: x86 Target SDK Version: Latest Target Platform Version: 10.0.10240.0 Target Platform Settings Supported Device Family: Holographic XR Settings: VR Support (unchecked); WSA Holographic

unity Rotate between min and max distance

守給你的承諾、 提交于 2019-12-10 20:48:26
问题 I'm trying to make it possible to drag an object. This object can only rotate so much. (Similair to a door). Here is the code abit edited that rotates an object which works. I have 2 vectors for maxrotation and minrotation. This code will be called whenever the user is dragging the interactible object. (like update but only when dragged) if (GestureManager.Instance.IsNavigating && HandsManager.Instance.FocusedGameObject == gameObject) { //speed and navigiation of rotation float rotationFactor

How to create a MediaClip from RenderTargetBitmap in an efficent way?

ⅰ亾dé卋堺 提交于 2019-12-10 12:48:35
问题 I am trying to capture a video of a XAML grid in UWP app using c#. My approach. 1.Use RenderTargetBitmap to take a screenshot using renderTargetBitmap.RenderAsync 2.Convert the data to byte array. 3.Create an image file with the bytes and save it on disk using BitmapEncoder 4.Create a MediaClip from that image using MediaClip.CreateFromImageFileAsync 5.Add the clips to a MediaComposition composition.Clips.Add(clip) 6.Save as a video using composition.RenderToFileAsync(video); Now this

Placing objects at set locations in a pre-scanned room

随声附和 提交于 2019-12-10 11:38:55
问题 Objective: I have a pre-scanned spatial map of a room. (Carried out through an onboarding process.) We take that map and add holographic locations/markers/digital twins to it in Unity, at pre-defined static locations. E.g wallspace, fittings, etc. The app is then launched and contains all the holographic data in the correct location, irrespective of the users physical start location. In short, I want an app to start, with pre-defined holograms at set locations in the real world, irrespective