hololens

Facing Issue When I build the MixedRealityToolkit-Unity (V2) sample project

佐手、 提交于 2019-12-24 12:30:04
问题 I am facing issue when I build the MixedRealityToolkit-Unity(V2) sample project,I faced the following error : Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(418,73): error CS0246: The type or namespace name 'HandJointKind' could not be found (are you missing a using directive or an assembly reference?) Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(111,17): error CS0246: The type or namespace name

HoloLens — Capturing Photo in Unity and Saving to Disk

拜拜、爱过 提交于 2019-12-23 21:16:14
问题 I'm trying to save a captured photo to the disk on HoloLens. I'm getting the following exception error when trying to save a photo in Unity, based on this example. For a while I couldn't get the correct directory to save the file in, and now I think I've finally got that part working (see the getFolderPath function below). However, now I get this exception quoted below. Any ideas on how to fix this? I'm using the Origami example code and I've simply attached this script PhotoCaptureTest.cs to

Can I make a universal app using HTML that runs on Hololens?

℡╲_俬逩灬. 提交于 2019-12-21 04:27:24
问题 I believe these statement are true: 1) All Universal Apps Work As Holograms 2) Universal Apps can be built using HTML/JS Does this mean I can build a holographic universal app using web technologies? For example a holographic visualizations dashboard in D3.js? 回答1: It's still too early to say definitively, but here is some info I could find. UPDATE: There is now a library called HoloJS which allows devs to write apps in html. First your assumptions 1 and 2 are correct. There are ways to build

Program Issues Going From Unity To HoloLens - Cannot convert from 'string' to 'System.IO.Stream'

大兔子大兔子 提交于 2019-12-20 02:54:43
问题 I have a program written in Unity using C# that initializes a new StreamReader and proceeds to read the text data from a text file I have stored in Unity's resources folder. Everything works fine when I click play in Unity -everything works and the text is read and displayed perfectly. However, when I try to build it in order to run it via the HoloLens emulator (Platform: Windows Store, SDK: Universal 10, Build and Run On: Local Machine), I get the error: error CS1503: Argument 1: cannot

How to build and deploy a working unity app with MRTK v2 RC for HoloLens 1?

寵の児 提交于 2019-12-18 09:52:36
问题 The problem To sum up, both Unity and Visual Studio 2017 builds the project, deploys the project, but once opening the app, nothing appears, not even a Unity splash screen. However making the bloom gesture on HoloLens proved that the app is "open" and closable, but that's as far as it gets. What we tried Our deployment target is a HoloLens 1 running the latest OS for said device (10.0.17763.380). We went through the provided solution here: MRTK (V2) Need to update Hololens? As can be seen in

The type or namespace name 'Windows' could not be found

和自甴很熟 提交于 2019-12-18 09:48:46
问题 I am trying to use filepicker for my hololens app. But I can't use it because my project can't add the 'windows' reference. When I write using Windows.Storage The type or namespace name 'Windows' could not be found -- This error message appears with red line under Windows. I tried to add reference with reference manager, but I can't find anything such as Windows at the Assemblies - Framework. Can anyone help me on this? Thanks! 回答1: Win 8.1 SDK was missing for me, so got the error. Below

Using MRTK and Vuforia in Unity - What Camera to choose?

跟風遠走 提交于 2019-12-14 02:05:02
问题 Im new to AR and set up the last days MRTK and Vuforia on Unity. Both operated fine independently and now I want to use both in one project. But the problem is that both have a camera. MRTK has its own MixedRealityCamera and Vuforia the ARCamera. How to use one camera, using MRTK and Vuforia? I guess using two cameras in one scene is not good. I found this post: https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1461#issuecomment-373714387 So I tried to transfer the components from

In the canvas I loose the cursor

♀尐吖头ヾ 提交于 2019-12-13 03:59:41
问题 I'm working since 2 months with HoloLens and unity3d. I'm currently working on an application where I'm using a menu (composed of a canvas & a panel). However, when I want to select something in the menu, the cursor (default cursor from Holotoolkit) dissapears automatically. I know that there are options like change the button's color where I'm selecting it but personally I find better the cursor. What I should do in order to see always the cursor independent of the surface. 回答1: Edit: Also

MRTK V2 - Toggle-Dot moves outside of constraints

假装没事ソ 提交于 2019-12-13 03:35:09
问题 Description - I have a settings panel in my scene which appears if I click the settings button on my toolbar. By repeating this, I noticed one bug → The dot of all toggled toggles moves further and further . The dot of an untoggled toggle stays in the right position. Did someone fix that bug in the script interactable or did a workaround? Screenshot How to reproduce - I used the toggles that were given by the example package. Place one that is already toggled and one not toggled and start

Change the border's color of a button in Unity3D

一曲冷凌霜 提交于 2019-12-12 22:40:29
问题 I began to work with Unity3D since one month and I'm trying to do an application which contains a menu, composed by a panel and several buttons. At this moment, I'm trying to customize the menu, I change the fill color of the panel and buttons, but until now I could not change the border color of the buttons. There is any way to customize the border's color of the UI buttons? I would appreciate your help. :) 回答1: No, you can not change just border color. If you use default buttons, take a