grand-theft-auto

How can I make Lua scripts un-decompilable?

跟風遠走 提交于 2020-01-22 15:11:20
问题 I have many Lua scripts (for the multiplayer mod Multi Theft Auto) that are compiled, for many reasons, including theft prevention. In reality, this is only a theft deterrent, as Luadec (http://luadec51.luaforge.net/) can easily de-compile the scripts. Does anyone have have any tips on how I can make my scripts un-decompilable? 回答1: Encryption; that's really the only way it's going to work. Of course, since your program would have to decrypt them, they could just snatch the decrypted data

How can I make Lua scripts un-decompilable?

北慕城南 提交于 2019-12-03 16:06:38
I have many Lua scripts (for the multiplayer mod Multi Theft Auto) that are compiled, for many reasons, including theft prevention. In reality, this is only a theft deterrent, as Luadec (http://luadec51.luaforge.net/) can easily de-compile the scripts. Does anyone have have any tips on how I can make my scripts un-decompilable? Encryption; that's really the only way it's going to work. Of course, since your program would have to decrypt them, they could just snatch the decrypted data right out of memory. So no, there's nothing you can do. Any method is going to be "only a theft deterrent" to