Accessing Color Frames with Unity and Tango 'Leibniz'
I'm just starting to tinker with Tango and Unity. Unfortunately there doesn't seem to be any documentation or examples on how to access color data in Unity with the latest release. I've been using the motion tracking example from GitHub ( https://github.com/googlesamples/tango-examples-unity ) as a starting point, trying to read incoming color frames the same way pose and depth data are read. I'm assuming the best way is to go through the "ITangoVideoOverlay" interface and "OnTangoImageAvailableEventHandler" callback. All I am trying to do right now is to get the