google-play-games

Google Play Game Services integration fails with “Play Games callback indicates connection failure.”

六月ゝ 毕业季﹏ 提交于 2020-01-02 06:23:51
问题 I have integrated Google Game Services with my NDK game using the minimalist code example. When starting the app, the authentication fails with this in the logs: V/GamesNativeSDK( 7212): Play Games callback indicates connection failure. I/GamesNativeSDK( 7212): UI interaction required to connect to Google Play. I/TeapotNativeActivity( 7212): Sign in finished with a result of -3 I/biplane ( 7212): OnAuthActionFinished I/biplane ( 7212): You are not logged in! I/TeapotNativeActivity( 7212):

Google Play Games Feature Badges not visible at google play

无人久伴 提交于 2020-01-02 02:19:27
问题 i integrated Google play services successfully to my android application and added achievements and leader boards, but it's been few days since published but i cant see the badges for it on google play. Is there anything i have to add to AndroidManifest.xml? The services are working properly as they should (even on user accounts that are not my list of testers) And i know that you can see the badges only on google play application from the phone. Example - World of Goo - has badges my app -

Google Play Games Services Alert: “Detected incorrect implementation”

≯℡__Kan透↙ 提交于 2020-01-01 05:37:27
问题 I recently received the following alert for my game in the Google Play Developer Console: Detected incorrect implementation Your game has incorrectly implemented the following Play Games services: Achievements. It provides a link to a help page but the page only provides the following information: Detected incorrect implementation This game has implemented invitations but doesn't allow users to join a match from an invitation. This approach is discouraged because it could result in a poor

How to access Google Play Games Gamer ID

旧时模样 提交于 2019-12-30 07:45:41
问题 Recently google added the concept of a Gamer ID to Google Play Games services which allows a player to setup a gaming identity distinct from their google+ identity. http://officialandroid.blogspot.co.uk/2016/02/embrace-your-inner-gaming-hero-with.html My use case is that I have an online multiplayer game which uses my own matchmaking server. I don't use Google Play Game's matchmaking because I require skill-based matchmaking capabilities that are not currently available using GPGS. I'd like

Google Play Games Realtime multiplayer: Getting participant Id and storing it to a string

我只是一个虾纸丫 提交于 2019-12-30 06:50:06
问题 I am trying google realtime multiplayer for the very 1st time in my unity game. QuickMatch is working just fine, I mean I am able to get the connected participant's ID and store it to a string using: string MyId = PlayGamesPlatform.Instance.RealTime.GetSelf ().ParticipantId; //string frndId = PlayGamesPlatform.Instance.RealTime.GetParticipant (); //Get all opponent's ID List<Participant> playerIDs = PlayGamesPlatform.Instance.RealTime.GetConnectedParticipants (); if (MyId == playerIDs [0]

Google Play Games Services - Realtime Multiplayer - STATUS_CLIENT_RECONNECT_REQUIRED

↘锁芯ラ 提交于 2019-12-29 08:41:20
问题 I am trying to implement a real-time multiplayer in my Android game using the Google Play Games Services but I am facing an issue when the onRoomCreated method, that I overrided, is called. @Override public void onRoomCreated(int statusCode, Room room) { if (statusCode != GamesStatusCodes.STATUS_OK) { stopKeepingScreenOn(); showGameError(); return; } roomId = room.getRoomId(); showWaitingRoom(room); } The status code is always different of GamesStatusCodes.STATUS_OK and actually equal to 2 (+

Remove linked application from google game services in developer console

拥有回忆 提交于 2019-12-29 07:51:51
问题 I have an android game that uses Google Game Services for leader boards and achievements. I have created linked applications with my debug key to be able to test the application, but recently i had to re install my computer and i got a new debug key. To be able to test i added the new debug key as a new linked application. But i cant find a way to delete the old linked application with the old debug key. I have tried deleting the the credentials from the API console first and to unpublish the

Remove linked application from google game services in developer console

我与影子孤独终老i 提交于 2019-12-29 07:51:48
问题 I have an android game that uses Google Game Services for leader boards and achievements. I have created linked applications with my debug key to be able to test the application, but recently i had to re install my computer and i got a new debug key. To be able to test i added the new debug key as a new linked application. But i cant find a way to delete the old linked application with the old debug key. I have tried deleting the the credentials from the API console first and to unpublish the

Unable to retrive google play game services leaderboard score

主宰稳场 提交于 2019-12-25 07:50:23
问题 I want to get users score from leaderboard connected to google play game services. I have 6 leaderboards from which game loads only 3 leaderboards other leaderboards data I get null. if (mGoogleApiClient.isConnected()) { Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient, getString(R.string.leaderboard_best_score__normal_mode), LeaderboardVariant.TIME_SPAN_ALL_TIME, LeaderboardVariant.COLLECTION_SOCIAL).setResultCallback( new ResultCallback < Leaderboards

TurnBasedMultiplayer - onTurnBasedMatchesLoaded does not get called

跟風遠走 提交于 2019-12-25 02:26:42
问题 I am using the google play games service in my android app and I am trying to load all turn based matches with the status: TurnBasedMatch.MATCH_TURN_STATUS_MY_TURN public class TurnBasedMulti implements OnInvitationReceivedListener, OnTurnBasedMatchUpdateReceivedListener, OnTurnBasedMatchesLoadedListener{ private GoogleApiClient googleApiClient; public TurnBasedMulti(){ googleApiClient = new GoogleApiClient.Builder(this) .addApi(Games.API) .build(); googleApiClient.connect(); } public void