google-play-games

Google Play game services - Android samples errors

前提是你 提交于 2020-01-06 03:32:10
问题 Based on Android docs (https://developers.google.com/games/services/android/quickstart#before_you_begin) for learning how to configure Google Play game APIs onto a sample app such as TypeANumber, I was wondering why I get the following resource errors from the BaseGameUtils library after importing the project, BasicSamples, from their GitHub's (https://github.com/playgameservices/android-basic-samples) source files: ... Based on the directory in the left panel, did I import it properly? All I

LIBGDX game configuration with google Play game services Errors

▼魔方 西西 提交于 2020-01-05 08:01:12
问题 I am a starter with Libgdx and Android. I have developed a small game. I have tried following up Google play game services tutorial at https://github.com/TheInvader360/libgdx-gameservices-tutorial using super jumper example. I have also checked every thing on Google developers Documentation.Also I have followed this tutorial http://forum.xda-developers.com/android/apps-games/setting-eclipse-to-google-play-game-t2889796 Plus stack overflow. a. SHA1 key is same when application Is EXPORT from

LIBGDX game configuration with google Play game services Errors

有些话、适合烂在心里 提交于 2020-01-05 08:01:05
问题 I am a starter with Libgdx and Android. I have developed a small game. I have tried following up Google play game services tutorial at https://github.com/TheInvader360/libgdx-gameservices-tutorial using super jumper example. I have also checked every thing on Google developers Documentation.Also I have followed this tutorial http://forum.xda-developers.com/android/apps-games/setting-eclipse-to-google-play-game-t2889796 Plus stack overflow. a. SHA1 key is same when application Is EXPORT from

Google Play Games Services with Unity3D, can we run/test game within editor?

心不动则不痛 提交于 2020-01-05 05:53:31
问题 i'm trying to build a multiplayer game using GPGS in Unity. Been following this tutorial so far: https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/README.md Here's what i've done so far: - Made a game service in my google account - linked my game to the game service - added the tester emails - loaded the project 'Minimal' from the GitHub samples of GPGS for Unity in Unity editor - configured my app id and package name - setup the JAVA_HOME, Path variables as

Google Play Games Services with Unity3D, can we run/test game within editor?

青春壹個敷衍的年華 提交于 2020-01-05 05:52:06
问题 i'm trying to build a multiplayer game using GPGS in Unity. Been following this tutorial so far: https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/README.md Here's what i've done so far: - Made a game service in my google account - linked my game to the game service - added the tester emails - loaded the project 'Minimal' from the GitHub samples of GPGS for Unity in Unity editor - configured my app id and package name - setup the JAVA_HOME, Path variables as

Android loadCurrentPlayerLeaderboardScore not always returning result values

本小妞迷上赌 提交于 2020-01-05 05:41:07
问题 loadCurrentPlayerLeaderboardScore method sometimes returns the value from my leaderboards and other times there is no result, so 999 is returned for LB_SCORE and LB_RANK . I am connected to google play games service, I am able to view the leaderboards using the startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mClient, leaderboardId), 1); so I can confirm there are valid scores. How can I make calling loadCurrentPlayerLeaderboardScore more reliable and consistent? public void

Google Play Games y GoogleMobileAds do not work together in Unity 5

北城以北 提交于 2020-01-05 04:27:16
问题 I'm working on a game in Unity3D and integrated services have Google Play games , but when importing the plug GoogleMobileAds , it throws me errors. I use: Unity 5.3.5f1 Personal, Google Play Games Plugin 0.9.34, Google Mobile Ads Unity Plugin v3.1.0. The two plugins work well alone, but when I import both plugins, I get these two errors: Assets/PlayServicesResolver/Editor/PlayServicesResolver.cs(146,56): error CS0433: The imported type `Google.JarResolver.Dependency' is defined multiple

Saved Games Snapshot initialization (null object reference)

白昼怎懂夜的黑 提交于 2020-01-04 09:12:04
问题 I am trying to use the new Saved Games (Snapshot) API But I keep getting this error: java.lang.NullPointerException: Attempt to invoke interface method 'boolean com.google.android.gms.games.snapshot.Snapshot.writeBytes(byte[])' on a null object reference Here's the code for what I'm trying Snapshot snapshot = new Snapshot(); snapshot.writeBytes(my_app_state); // Save the snapshot. SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder() .setDescription("Completed %" +

Saved Games Snapshot initialization (null object reference)

不羁的心 提交于 2020-01-04 09:11:49
问题 I am trying to use the new Saved Games (Snapshot) API But I keep getting this error: java.lang.NullPointerException: Attempt to invoke interface method 'boolean com.google.android.gms.games.snapshot.Snapshot.writeBytes(byte[])' on a null object reference Here's the code for what I'm trying Snapshot snapshot = new Snapshot(); snapshot.writeBytes(my_app_state); // Save the snapshot. SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder() .setDescription("Completed %" +

BaseGame Util cannot be resolved to a type

廉价感情. 提交于 2020-01-03 19:01:30
问题 my project requires BaseGameUtil library I have BaseGameUtil library downloaded form here But when i import it in my android project it doesnt show baseGameUtil instead it shows main as added in my eclipse project and even when i add that main library i still get the same error. Can anyone help me. 回答1: BaseGameActivity cannot be resolved to a type public Class FisrstActivity extends BaseGameActivity{ In your project, right click > properties > Android > in Library section check if your