Physics object doesn't bounce correctly at low speed in Unity
问题 I am running into a problem where when a physics enabled ball is going slowly it doesn't bounce off objects correctly. I have made a video to illustrate the problem https://youtu.be/9T1hkir7sCo Basically, the ball should run into the stationary ball and the stationary one should bounce off. This works when the speed is fast enough, but below a threshold they both just start moving together, which looks weird. Whats going with this, and how can I make it react properly? Experiment details