fma

How to chain multiple fma operations together for performance?

倖福魔咒の 提交于 2019-12-05 12:54:34
Assuming that in some C or C++ code I have a function named T fma( T a, T b, T c ) that performs 1 multiplication and 1 addition like so ( a * b ) + c ; how I'm supposed to optimize multiple mul & add steps ? For example my algorithm needs to be implemented with 3 or 4 fma operations chained and summed together, How I can write this is an efficient way and at what part of the syntax or semantics I should dedicate particular attention ? I also would like some hints on the critical part: avoid changing the rounding mode for the CPU to avoid flushing the cpu pipeline. But I'm quite sure that just

Do FMA (fused multiply-add) instructions always produce the same result as a mul then add instruction?

℡╲_俬逩灬. 提交于 2019-12-04 03:02:46
I have this assembly (AT&T syntax): mulsd %xmm0, %xmm1 addsd %xmm1, %xmm2 I want to replace it with: vfmadd231sd %xmm0, %xmm1, %xmm2 Will this transformation always leave equivalent state in all involved registers and flags? Or will the result floats differ slightly in someway? (If they differ, why is that?) (About the FMA instructions: http://en.wikipedia.org/wiki/FMA_instruction_set ) No. In fact, a major part of the benefit of fused multiply-add is that it does not (necessarily) produce the same result as a separate multiply and add. As a (somewhat contrived) example, suppose that we have:

How to get data out of AVX registers?

Deadly 提交于 2019-12-04 02:56:43
问题 Using MSVC 2013 and AVX 1, I've got 8 floats in a register: __m256 foo = mm256_fmadd_ps(a,b,c); Now I want to call inline void print(float) {...} for all 8 floats. It looks like the Intel AVX intrisics would make this rather complicated: print(_castu32_f32(_mm256_extract_epi32(foo, 0))); print(_castu32_f32(_mm256_extract_epi32(foo, 1))); print(_castu32_f32(_mm256_extract_epi32(foo, 2))); // ... but MSVC doesn't even have either of these two intrinsics. Sure, I could write back the values to

How to get data out of AVX registers?

核能气质少年 提交于 2019-12-01 15:36:10
Using MSVC 2013 and AVX 1, I've got 8 floats in a register: __m256 foo = mm256_fmadd_ps(a,b,c); Now I want to call inline void print(float) {...} for all 8 floats. It looks like the Intel AVX intrisics would make this rather complicated: print(_castu32_f32(_mm256_extract_epi32(foo, 0))); print(_castu32_f32(_mm256_extract_epi32(foo, 1))); print(_castu32_f32(_mm256_extract_epi32(foo, 2))); // ... but MSVC doesn't even have either of these two intrinsics. Sure, I could write back the values to memory and load from there, but I suspect that at assembly level there's no need to spill a register.

Automatically generate FMA instructions in MSVC

我们两清 提交于 2019-12-01 15:34:33
问题 MSVC supports AVX/AVX2 instructions for years now and according to this msdn blog post, it can automatically generate fused-multiply-add (FMA) instructions. Yet neither of the following functions compile to FMA instruction: float func1(float x, float y, float z) { return x * y + z; } float func2(float x, float y, float z) { return std::fma(x,y,z); } Even worse, std::fma is not implemented as a single FMA instruction, it performs terribly, much slower than a plain x * y + z (the poor

Difference in gcc -ffp-contract options

不问归期 提交于 2019-12-01 04:16:53
问题 I have a question regarding the -ffp-contract flag in GNU GCC (see https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html). The flag documentation is written as follows: -ffp-contract=off disables floating-point expression contraction. -ffp-contract=fast enables floating-point expression contraction such as forming of fused multiply-add operations if the target has native support for them. -ffp-contract=on enables floating-point expression contraction if allowed by the language standard.

FMA3 in GCC: how to enable

核能气质少年 提交于 2019-11-30 00:11:36
I have a i5-4250U which has AVX2 and FMA3. I am testing some dense matrix multiplication code in GCC 4.8.1 on Linux which I wrote. Below is a list of three difference ways I compile. SSE2: gcc matrix.cpp -o matrix_gcc -O3 -msse2 -fopenmp AVX: gcc matrix.cpp -o matrix_gcc -O3 -mavx -fopenmp AVX2+FMA: gcc matrix.cpp -o matrix_gcc -O3 -march=native -fopenmp -ffast-math The SSE2 and AVX version are clearly different in performance. However, the AVX2+FMA is no better than the AVX version. I don't understand this. I get over 80% of the peak flops of the CPU assuming there is no FMA but I think I

How is fma() implemented

痴心易碎 提交于 2019-11-29 07:32:34
According to the documentation , there is a fma() function in math.h . That is very nice, and I know how FMA works and what to use it for. However, I am not so certain how this is implemented in practice? I'm mostly interested in the x86 and x86_64 architectures. Is there a floating-point (non-vector) instruction for FMA, perhaps as defined by IEEE-754 2008? Is FMA3 or FMA4 instruction used? Is there an intrinsic to make sure that a real FMA is used, when the precision is relied upon? The actual implementation varies from platform to platform, but speaking very broadly: If you tell your

Is there any scenario where function fma in libc can be used?

天涯浪子 提交于 2019-11-29 04:50:54
I come across this page and find there is an odd floating multiply add function -- fma and fmaf . It says that the result is something like: (x * y) + z #fma(x,y,z) And the value is infinite precision and round once to the result format . However, AFAICT I've never seen such a ternary operation before. So I'm wondering what's the cumstom usage for this func. The important aspect of the fused-multiply-add instruction is the (virtually) infinite precision of the intermediate result. This helps with performance, but not so much because two operations are encoded in a single instruction — It helps

FMA3 in GCC: how to enable

南楼画角 提交于 2019-11-28 21:13:10
问题 I have a i5-4250U which has AVX2 and FMA3. I am testing some dense matrix multiplication code in GCC 4.8.1 on Linux which I wrote. Below is a list of three difference ways I compile. SSE2: gcc matrix.cpp -o matrix_gcc -O3 -msse2 -fopenmp AVX: gcc matrix.cpp -o matrix_gcc -O3 -mavx -fopenmp AVX2+FMA: gcc matrix.cpp -o matrix_gcc -O3 -march=native -fopenmp -ffast-math The SSE2 and AVX version are clearly different in performance. However, the AVX2+FMA is no better than the AVX version. I don't