FBO lwjgl bigger than Screen Size - What I'm doing wrong?
问题 I need your help again. I wanna use Frame Buffer Object bigger than the Screen size. When I do it as below FBO size 1024 x 1024 is cut off from the top in resolution 1024 x 768. I couldn't find the solution on my own - that's why I'm asking. First part of code is the way I create FBO, I do the rendering between activate, and deactivate. Later I use texture. What am I doing wrong? What is the fastest way to clear Frame Buffer Object for reuse? public FrameBufferObject(int width, int height) {