Android OpenGL ES 2.0 : Can a GL_FLOAT texture be assigned to a FBO as a COLOR attachment?

你说的曾经没有我的故事 提交于 2019-12-06 01:20:18

The unextended OpenGL ES 2.0 does not allow FBOs of this type, however there are some extensions (and some mobile GPUs) that supports floating point buffers. Take a look at GL_OES_texture_float and GL_NV_fbo_color_attachments.

nVidia Tegra 3 supports floating point FBOs.

P.S. With Tegra 2 it also seems to be possible: http://forums.developer.nvidia.com/devforum/discussion/1576/tegra-2-slow-floating-point-texture-operations/p1

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