With OpenGL ES 2.0 on Android, is there a way preserve multisampling when rendering on a framebuffer?

故事扮演 提交于 2019-12-07 20:14:28

Multisampling (which you set when you create OpenGL context) works only on default framebuffer.

To have multisampling on FBO you must use one of these extensions:

Alternatively you can use something like FXAA to achieve full screen anti-aliasing. It's "PC console" version is pretty quick even for mobile devices.

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