Controling OpenSceneGraph camera with Cartesian coordinates and Euler angles
问题 I am attempting to control an osg::Camera with Cartesian coordinates (X, Y, Z) and Euler angles (Yaw, Pitch, Roll) that I read in from file. Part 1 For some reason setting my roll will cause the camera to rotate around the z-axis and not the y-axis as expected. The following is the previously written camera manipulator that I am feeding my positional data to. class EulerManipulator : public osgGA::CameraManipulator { public: EulerManipulator(osg::ref_ptr<osg::View> x) : view(x), camView(new