Screen-to-World coordinate conversion in OpenGLES an easy task?
问题 The Screen-to-world problem on the iPhon e I have a 3D model (CUBE) rendered in an EAGLView and I want to be able to detect when I am touching the center of a given face (From any orientation angle) of the cube. Sounds pretty easy but it is not... The problem: How do I accurately relate screen-coordinates (touch point) to world-coordinates (a location in OpenGL 3D space)? Sure, converting a given point into a 'percentage' of the screen/world-axis might seem the logical fix, but problems would