dispatch-table

Computing a function name from another function name

ε祈祈猫儿з 提交于 2021-02-05 09:28:12
问题 In python 3.4, I want to be able to do a very simple dispatch table for testing purposes. The idea is to have a dictionary with the key being a string of the name of the function to be tested and the data item being the name of the test function. For example: myTestList = ( "myDrawFromTo", "myDrawLineDir" ) myTestDict = { "myDrawFromTo": test_myDrawFromTo, "myDrawLineDir": test_myDrawLineDir } for myTest in myTestList: result = myTestDict[myTest]() The idea is that I have a list of function

How do I implement dispatch tables in Perl?

柔情痞子 提交于 2020-01-10 02:10:14
问题 I need to write a storage related app in Perl. The app needs to upload files from the local machine to some other storage nodes. Currently, the uploading method is FTP, but in the future it may be bittorrent or some unknown super-file-transferring method. For every file that needs to be uploaded, there is a configuration file which defines the file name, the storage node which the file will be uploaded to and what transferring method should be used during the uploading. Of course, I can use

How do I implement dispatch tables in Perl?

有些话、适合烂在心里 提交于 2020-01-10 02:09:09
问题 I need to write a storage related app in Perl. The app needs to upload files from the local machine to some other storage nodes. Currently, the uploading method is FTP, but in the future it may be bittorrent or some unknown super-file-transferring method. For every file that needs to be uploaded, there is a configuration file which defines the file name, the storage node which the file will be uploaded to and what transferring method should be used during the uploading. Of course, I can use

Create dispatch table registering functions across multiple source files in C

断了今生、忘了曾经 提交于 2019-12-10 19:55:14
问题 How can I implement a dynamic dispatch table in C It's essentially the same question as the linked issue, so ... As your Strategy.c obviously already knows about the strategy instances by name ( #include "XYstrategy.h" ) you could go the whole mile and use the header files instead of the implementation files to communicate your strategy to the central dispatcher: This is contrary to the clear intent in the question. This was an example of how he could do it statically, but wanted to have

How do I implement a dispatch table for a text adventure game?

梦想的初衷 提交于 2019-12-07 11:38:47
问题 I am making a text adventure in C#, and someone suggested that I use a dispatch table instead of a switch statement. Here's the switch statement code: #region Public Methods public static void Do(string aString) { if(aString == "") return; string verb = ""; string noun = ""; if (aString.IndexOf(" ") > 0) { string[] temp = aString.Split(new char[] {' '}, 2); verb = temp[0].ToLower(); noun = temp[1].ToLower(); } else { verb = aString.ToLower(); } switch(Program.GameState) { case Program

How do I implement dispatch tables in Perl?

戏子无情 提交于 2019-11-29 04:47:43
I need to write a storage related app in Perl. The app needs to upload files from the local machine to some other storage nodes. Currently, the uploading method is FTP, but in the future it may be bittorrent or some unknown super-file-transferring method. For every file that needs to be uploaded, there is a configuration file which defines the file name, the storage node which the file will be uploaded to and what transferring method should be used during the uploading. Of course, I can use the following method to solve my problem: { if ( $trans_type == "ftp" ) { ###FTP the FILE} if ( $trans