Possible causes of cyclic FPS drops?
问题 I was writing a new code base in opengl and have encountered a weird bug very early on. It is a distinct fluctuation in framerate that is repetitive and predictable. I know that it is definitely proportional to objects rendered. It is also proportional to screen size (not viewport size, not window size, just physical device size) It is roughly a ratio of 0.2:1 (low:high) frames I got curious and graphed it, bear in mind that the window/context isn't vsynced or capped. The view is completely