coordinates

Delphi Mouse.curpos appears to be returning incorrect coordinates

走远了吗. 提交于 2020-04-17 22:44:07
问题 I have a VCL form application with a tedit that will use FindVCLWindow (Mouse.CursorPos) to act upon a the control if it is beneath the mouse. When I left click on the tedit, my program returns nil for the result and the reason appears to be the mouse.curpos sent in the function. In my test I used a form size of 500+ x 500+ and located it at screen coordinates 100,100. The Tedit is located at 100,100 and is sized and displayed at 100,50. When I point at the edit, the mouse.curpos is returned

How to zoom in to given coordinates using dynamic array? (react-native-maps)

狂风中的少年 提交于 2020-04-17 22:10:34
问题 I have implemented this example where I can zoom in to the given coordinates by clicking on the button. First , I want to be able to read coordinates out of a dynamic array, I tried by putting the array in the state but it fails. const ASPECT_RATIO = width / height; const LATITUDE = 37.78825; const LONGITUDE = -122.4324; const LATITUDE_DELTA = 0.0922; const LONGITUDE_DELTA = LATITUDE_DELTA * ASPECT_RATIO; const MARKERS = [ { latitude: 42.637368, longitude: 21.148682, }, { latitude: 42.604021,

How to use Vectorization with NumPy arrays to calculate geodesic distance using Geopy library for a large dataset?

核能气质少年 提交于 2020-03-14 11:04:39
问题 I am trying to calculate geodesic distance from a dataframe which consists of four columns of latitude and longitude data with around 3 million rows. I used the apply lambda method to do it but it took 18 minutes to finish the task. Is there a way to use Vectorization with NumPy arrays to speed up the calculation? Thank you for answering. My code using apply and lambda method: from geopy import distance df['geo_dist'] = df.apply(lambda x: distance.distance( (x['start_latitude'], x['start

Spritekit layout lags when device orientation changes

让人想犯罪 __ 提交于 2020-03-06 09:19:13
问题 Ok, this might be a bit hard to explain since I can't include any video to show you what I mean, but I'll give it a shot. I have added a SKShapeNode to a scene and when I rotate the device orientation it follows along nicely as expected, positioning itself in the upper left side of the screen whichever way the device is rotated. But the SKShapeNode "lags" behind, that is, when I rotate to a new orientation, the node remain in the same position for half a second before it is relocated to the

parsing array elements in iPhone

*爱你&永不变心* 提交于 2020-03-05 06:29:04
问题 NSBundle *bundle = [NSBundle mainBundle]; NSString *pthpath = [bundle pathForResource:@"path" ofType:@"txt"]; NSString *content = [NSString stringWithContentsOfFile:pthpath encoding:NSUTF8StringEncoding error:nil]; array=[[NSArray alloc ]init]; array = [content componentsSeparatedByString:@"~"]; ===================================================================== here content is: 87,348~51,347~135,132~182,133~268,346~236,347~159,168~87,347@118,298~115,297~200,298~189,266~128,265~117,299@222

Vector Transformation with Matrix

廉价感情. 提交于 2020-02-28 08:49:07
问题 I'm working on a code to do a software skinner (bone/skin animation), and I'm at the "optimization" phase (the skinner works pretty well and skin a 4900 triangles mesh with 22 bones in 1.09 ms on a Core Duo 2 Ghz (notebook)). What I need to know is : 1) Can someone show me the way (maybe with pseudocode) to transform a float3 (array of 3 float) (representing a coordinate) against a float4x3 matrix? 2) Can someone show me the way (maybe with pseudocode) to transform a float3 (array of 3 float)

Vector Transformation with Matrix

好久不见. 提交于 2020-02-28 08:48:07
问题 I'm working on a code to do a software skinner (bone/skin animation), and I'm at the "optimization" phase (the skinner works pretty well and skin a 4900 triangles mesh with 22 bones in 1.09 ms on a Core Duo 2 Ghz (notebook)). What I need to know is : 1) Can someone show me the way (maybe with pseudocode) to transform a float3 (array of 3 float) (representing a coordinate) against a float4x3 matrix? 2) Can someone show me the way (maybe with pseudocode) to transform a float3 (array of 3 float)

How to round every float in a nested list of tuples

徘徊边缘 提交于 2020-02-22 07:38:54
问题 I have a list of coordinates like this: [[(-88.99716274669669, 45.13003508233472), (-88.46889143213836, 45.12912220841379), (-88.47075415770517, 44.84090409706577), (-88.75033424251002, 44.84231949526811), (-88.75283245650954, 44.897062864942406), (-88.76794136151051, 44.898020801741716), (-88.77994787408718, 44.93415662283567), (-88.99624763048942, 44.93474749747682), (-88.99716274669669, 45.13003508233472)]] Or like this: [[(-88.99716274669669, 45.13003508233472)], [(-88.46889143213836, 45

How to round every float in a nested list of tuples

可紊 提交于 2020-02-22 07:38:48
问题 I have a list of coordinates like this: [[(-88.99716274669669, 45.13003508233472), (-88.46889143213836, 45.12912220841379), (-88.47075415770517, 44.84090409706577), (-88.75033424251002, 44.84231949526811), (-88.75283245650954, 44.897062864942406), (-88.76794136151051, 44.898020801741716), (-88.77994787408718, 44.93415662283567), (-88.99624763048942, 44.93474749747682), (-88.99716274669669, 45.13003508233472)]] Or like this: [[(-88.99716274669669, 45.13003508233472)], [(-88.46889143213836, 45

Get 3d Coordinate Of Mouse In Axis

别来无恙 提交于 2020-02-07 12:29:32
问题 I used below code from link to plot mouse position in axes(when mouse moving in axes) : point = get(gca, 'CurrentPoint'); % mouse click position camPos = get(gca, 'CameraPosition'); % camera position camTgt = get(gca, 'CameraTarget'); % where the camera is pointing to camDir = camPos - camTgt; % camera direction camUpVect = get(gca, 'CameraUpVector'); % camera 'up' vector zAxis = camDir/norm(camDir); upAxis = camUpVect/norm(camUpVect); xAxis = cross(upAxis, zAxis); yAxis = cross(zAxis, xAxis)