cocoaasyncsocket

IOS APP自动化测试 真机测试 遇到的坑

℡╲_俬逩灬. 提交于 2020-04-14 16:31:29
【推荐阅读】微服务还能火多久?>>> 1. 'CocoaAsyncSocket/CocoaAsyncSocket.h' file not found /usr/local/n/versions/node/10.4.0/lib/node_modules/appium/node_modules/appium-xcuitest-driver/WebDriverAgent * 打开terminal到上面的目录下, 执行以下命令来配置项目: $ mkdir -p Resources/WebDriverAgent.bundle $ ./Scripts/bootstrap.sh -d 2. A build only device cannot be used to run this target. 3. linker command failed with exit code 1 (use -v to see invocation) 来源: oschina 链接: https://my.oschina.net/u/4283640/blog/3234624

set max packet size for GCDAsyncUdpSocket

左心房为你撑大大i 提交于 2020-01-15 17:47:21
问题 I am using the GCDAsyncUdpSocket to send/receive data to a multicast group. In the GCDAsyncUdpSocket.m file, I found the setting bellow and changed the value to 32768 for example. But I can't still receive any packet that is larger than 9216 bytes. max4ReceiveSize = 9216; max6ReceiveSize = 9216; Is there another setting? Edit: I discovered that the GCDAsyncUdpSocket class did provide a method to set this value called setMaxReceiveIPv4BufferSize. Tried that but it still only received at around

Undefined symbols for architecture armv7? What does this error mean?

廉价感情. 提交于 2020-01-03 15:58:08
问题 I just marked all of my CocoaAsyncSocket code as non-ARC code, and it's given me these 3 errors: Undefined symbols for architecture armv7: "_kCFStreamNetworkServiceTypeVoIP", referenced from: -[GCDAsyncSocket enableBackgroundingOnSocketWithCaveat:] in GCDAsyncSocket.o "_kCFStreamNetworkServiceType", referenced from: -[GCDAsyncSocket enableBackgroundingOnSocketWithCaveat:] in GCDAsyncSocket.o "_kCFStreamPropertySSLSettings", referenced from: -[GCDAsyncSocket maybeStartTLS] in GCDAsyncSocket.o

iOS-CocoaAsyncSocket: Image data not sending from client CocoaAsyncSocket

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-25 04:28:28
问题 I am using GCD code of CocoaAsyncSocket-master source. I am using 'EchoServer' for running server version application and 'SimpleHTTPClient' client application for running on my iOS device. With the sample they given, I can run the desktop server app and iOS client app and get it connected without any issues. I am trying now to send an UIImage data to the server app, instead of http header they are sending in the existing client project. So, I am sending UIImage data as per the below code on

Starting with CocoaAsyncSocket

╄→гoц情女王★ 提交于 2019-12-24 10:47:30
问题 I've been looking for ways to send files (small sound recorded on the iphone) over TCP to a server and from the server to other devices. It seems like the easiest way to do so would be using the CocoaAsyncSocket project. (Is it true?) However, while I could find many examples on how to use it, I couldn't find a single explanation on how to install it. I'm relatively new to iOS and Xcode and quite lost in that. Could someone please explain to me how to get the library? (I know how to add a

In AsyncSocket framework, how to do more than one Socket Connection in iPhone?

允我心安 提交于 2019-12-23 03:57:14
问题 I am now using AsyncSocket for iPhone socketing connection development. http://code.google.com/p/cocoaasyncsocket/ But I am having problem that, how to connect 2 multi-server to collect data from server? I have host IP address A: 201.22.33.XXX.XX and host IP address B: 202.33.XXX.XX I can success connect one server to collect data. But how to collect both server at the same time? I tried create two socket objects with their own delegates, my path is like that: step 1 ---- Connect to A step 2

NSPOSIXErrorDomain when binding to socket on macOS 10.12

≯℡__Kan透↙ 提交于 2019-12-22 10:26:31
问题 I am playing with CocoaAsyncSocket in Swift to bind to a UDP socket and receive messages over the local network. I am initialising a socket, and trying to bind to a port but am getting a NSPOSIXErrorDomain error. Perhaps indicating some sort of permissions issue? My code: import Cocoa import CocoaAsyncSocket @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate, GCDAsyncUdpSocketDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { let socket =

How change label text with received data via UDP using CocoaAsyncSocket

女生的网名这么多〃 提交于 2019-12-13 04:07:15
问题 I am using CocoaAsyncSocket to send and receive data from ESP32 device via UDP. I can send data(String) without problem, even can receive data and print it with print("incoming message: \(data)") But I can not change label text with this data. I have label @IBOutlet weak var mylabel1: UILabel? in class ViewController: UIViewController , then I have inSocket and OutSocket class in separate swift file. But when I receive data with inSocket class(in separate swift file), I can just print it with

Parsing A UPnP Response In Swift?

随声附和 提交于 2019-12-11 23:29:54
问题 This question may not need to be so specific, but I am working on a project that is searching for UPnP devices (working great). I get the data like so; func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) { var host: NSString? var port1: UInt16 = 0 GCDAsyncUdpSocket.getHost(&host, port: &port1, fromAddress: address) //print(host) let response: NSString = NSString(data: data!, encoding:

UDP Broadcast/Device Discovery on iOS?

一世执手 提交于 2019-12-10 14:56:09
问题 I am working on trying develop a means of discovering Logitech Harmony Hub devices on my local network, from an iOS app. The concept is inspired by this NODE.JS project, which seems to send out a UDP broadcast to the 255.255.255.255 address, and then procures the Logitech's IP address (which is all I'm after). When testing the NODE.JS project on my home network from my Mac, it successfully finds the Logitech Harmony Hub. I am using CocoaASyncSocket , and must admit, my understanding of how