clip

How to render clipped surfaces as solid objects

自古美人都是妖i 提交于 2019-12-17 11:13:32
问题 In Three.js, I have a 3d object where I am using local clipping planes to only render a part of the object. However, since 3d objects are "hollow" (meaning only the outer surface is rendered), when we clip anything off that surface we can "see into" the object. Here's an example of what I mean, clipping a corner off a cube. Notice how we can see the backside of the opposite corner. I would like to give the appearance of the object being solid. Based on this issue, it seems that the best way

How to render clipped surfaces as solid objects

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-17 11:13:10
问题 In Three.js, I have a 3d object where I am using local clipping planes to only render a part of the object. However, since 3d objects are "hollow" (meaning only the outer surface is rendered), when we clip anything off that surface we can "see into" the object. Here's an example of what I mean, clipping a corner off a cube. Notice how we can see the backside of the opposite corner. I would like to give the appearance of the object being solid. Based on this issue, it seems that the best way

Using SVG to clip (or mask) a DIV

可紊 提交于 2019-12-12 23:43:28
问题 I've googled a lot and I've just given up, so I'll turn to the experts out there to see if someone can help me in my quest. I've got a logo converted to .SVG through illustrator. My objective is to use that logo to clip (or mask if you prefer) an entire div so that just a small part of it shows through and you can see the background. I decided to go the .SVG way since I want to create this website as a full scalable experience, and thus a .png would not work accurately from full HD

Clip images with HTML and CSS

北城以北 提交于 2019-12-12 17:03:31
问题 I want to display images in a 144px x 144px div element. Images are always larger than 144px and so I want to zoom scale them. By that I mean that the smallest side will touch the edge of the div, cutting a bit from the other side - the opposite of letterbox. How can I do this and have it work on older browsers like IE as well? EDIT: Changed the image, the first was wrong, sorry. Resize the image so that inside the div there is no space without image 回答1: My first answer addressed

clip-path in Raphaël.js

非 Y 不嫁゛ 提交于 2019-12-12 11:24:21
问题 How can I use clip-path with Raphaël.js like this example. It seams that Raphael.js has only clip-rect in it. 回答1: You can cut a hole through a path drawn shape. This is a technique known as donut holes and you can see an example on my index page If this looks difficult it is not See the information database and the technique labelled donut holes My site index is http://www.irunmywebsite.com/ Err it used to be. Now you can find a multiple clip path (Imagine seeing a view through several holes

Prevent drawing over the same area of a Graphics2D

主宰稳场 提交于 2019-12-12 03:33:34
问题 Language: Java. Hi, I need to prevent drawing over the same location of a Graphics2D more than once. For example, if the user draws using a BasicStroke with a round cap and a width of 10 over a certain area, that same area cannot be drawn on a second time. The reason I want to do this is so that the user can draw (free-hand) translucent colours over an image without drawing over the same stroke (thus increasing the density of the colour and reducing its translucency). I've tried storing the

AudioClip Issues when trying to play sounds on JFrame

99封情书 提交于 2019-12-11 23:56:42
问题 I've been trying to play sound1 and sound2 using AudioClips. This is my code: import javax.sound.sampled.*; public class Sound { private Clip clip; public static final Sound sound1 = new Sound("src/Sounds/Classic_Horror_2.wav"); public static final Sound sound2 = new Sound("src/Sounds/Classic Horror 3.mp3"); public Sound (String fileName) { try { AudioInputStream ais = AudioSystem.getAudioInputStream(Sound.class.getResource(fileName)); clip = AudioSystem.getClip(); clip.open(ais); } catch

Remove extra part after clipping in Flutter

若如初见. 提交于 2019-12-11 14:56:56
问题 Clipping allows me to draw only the part which I want to show. How do I remove the extra part which is not drawn but still takes up space? The code import 'package:flutter/material.dart'; class ClipTut extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Center( child: Row( children: <Widget>[ ClipRect( clipper: CustomRect(), child: Container( decoration: BoxDecoration( border: Border.all(width: 4, color: Colors.black), color: Colors.blue, ), width:

multiple geometry clips on a UIElement

落爺英雄遲暮 提交于 2019-12-11 14:55:09
问题 I am using C#, Silverlight, Visual Studio for Windows Phone 7. Is there a way to give a UIElement multiple Geometry clips? Something equivalent to: Path myPath = new Path(); myPath.Data = myRectangle; // say of size 100x100 myPath.Clip = myClipRect; // smaller rectangle, say of size 20x20, located at (0,0) myPath.Clip = myClipEllipse; // circle of radius 30, centered on myRectangle Right now, myClipEllipse will override myClipRect in myPath.Clip, so only myClipEllipse will be displayed. I'm

Fix the position of a clip-path or mask

女生的网名这么多〃 提交于 2019-12-11 10:59:18
问题 I have this interface concept and I just don't know if it's possible. It's kinda hard to explain so I sketched it out. I think I know how to accomplish some behaviour: <header> position: fixed; <nav> position: sticky (with a polyfill) <section class="content box"> --- no idea really I was hoping there would be some kind of way to add a clip-path to the content box that I could position: fixed. So that when the user scrolls the content box would peep trhough the area which was defined by the