How to render clipped surfaces as solid objects
问题 In Three.js, I have a 3d object where I am using local clipping planes to only render a part of the object. However, since 3d objects are "hollow" (meaning only the outer surface is rendered), when we clip anything off that surface we can "see into" the object. Here's an example of what I mean, clipping a corner off a cube. Notice how we can see the backside of the opposite corner. I would like to give the appearance of the object being solid. Based on this issue, it seems that the best way