class

How to declare a variable that can be used by every method? | C#

时光总嘲笑我的痴心妄想 提交于 2021-02-16 18:34:53
问题 I want to ask you how to declare a variable that can be used by every method? I tried making the method's access type public but that didn't let me used its variable across other methods Moreover, I basically want to accumulate that variable with different values across different methods that's why I am asking this. NOTE: I want to avoid making any static classes. EDIT: For example, I did public decimal MiscMethod() { decimal value1 += 23m; } public decimal AutoMethod() { decimal value 1 +=

How to declare a variable that can be used by every method? | C#

巧了我就是萌 提交于 2021-02-16 18:33:06
问题 I want to ask you how to declare a variable that can be used by every method? I tried making the method's access type public but that didn't let me used its variable across other methods Moreover, I basically want to accumulate that variable with different values across different methods that's why I am asking this. NOTE: I want to avoid making any static classes. EDIT: For example, I did public decimal MiscMethod() { decimal value1 += 23m; } public decimal AutoMethod() { decimal value 1 +=

Prohibit addition of new methods to a Python child class

给你一囗甜甜゛ 提交于 2021-02-16 18:06:53
问题 I have two classes that are supposed to implement the same test cases for two independent libraries (let's call them LibA and LibB ). So far I define the test methods to be implemented in an abstract base class which ensures that both test classes implement all desired tests: from abc import ABC, abstractmethod class MyTests(ABC): @abstractmethod def test_foo(self): pass class TestsA(MyTests): def test_foo(self): pass class TestsB(MyTests): def test_foo(self): pass This works as expected, but

Is it acceptable to mix static and non static methods in one class?

我只是一个虾纸丫 提交于 2021-02-16 17:55:34
问题 I have a relatively simple question, and although there are many posts about it on Google, I cannot find a single one that simply answers the question. So the short question is "Is it acceptable to mix static and non static methods in one class?". I guess I am really asking "is it good practice to stick with one type of method", or "are there things to consider when using both". For example, If I was building a class to cope with food in my fridge, which of the following (or what else) would

Is it acceptable to mix static and non static methods in one class?

心已入冬 提交于 2021-02-16 17:54:54
问题 I have a relatively simple question, and although there are many posts about it on Google, I cannot find a single one that simply answers the question. So the short question is "Is it acceptable to mix static and non static methods in one class?". I guess I am really asking "is it good practice to stick with one type of method", or "are there things to consider when using both". For example, If I was building a class to cope with food in my fridge, which of the following (or what else) would

C# cant find a unity auto generated class

落花浮王杯 提交于 2021-02-16 15:08:11
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

C# cant find a unity auto generated class

浪尽此生 提交于 2021-02-16 15:08:02
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

C# cant find a unity auto generated class

北城余情 提交于 2021-02-16 15:07:31
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

Methods inside namespace c#

我的未来我决定 提交于 2021-02-16 10:02:22
问题 Is there any way to call a function that is inside of a namespace without declaring the class inside c#. For Example, if I had 2 methods that are the exact same and should be used in all of my C# projects, is there any way to just take those functions and make it into a dll and just say 'Using myTwoMethods' on top and start using the methods without declaring the class? Right now, I do: MyClass.MyMethod(); I want to do: MyMethod(); Thanks, Rohit 回答1: You can't declare methods outside of a

What is abstraction in C#? [duplicate]

橙三吉。 提交于 2021-02-15 05:37:55
问题 This question already has answers here : What is abstraction? [closed] (4 answers) Closed 1 year ago . I am confused in between many definitions of abstraction. can any one tell me what is abstraction and how can we achieve it ? 回答1: Abstraction in OOP theory consists in retaining only the relevant aspects of a real world object for a specific problem . Thus we talk about abstraction of the reality . It's a reduction . For example, in the real world we have cats and dogs that are vertebrate