Moving cannonJS object in 3D according to its quaternion
问题 I would like to achieve a space ship like move on a cannonJS body. (Im really a beginner) I found some examples but none of them are exactly what I'm looking for. As i know the correct way to move an object, is to change its velocity. Here's what I have done here: http://codepen.io/Tomo0613/pen/xVjqqK enter code here But i definitely have problems with understanding quaternions. Is there a way to update, the vector of the body according to its quaternion as i rotate it, or that's always