camera

Camera Rotation Algorithm

两盒软妹~` 提交于 2020-12-16 04:53:42
问题 More a maths question then a programming one, but I need to code camera rotation and I have no idea how. The maths are a bit to abstract for me to do out of the blue. The camera's rotation is done with quaternions, all I really want is a sample to study or just an article about the subject but I can't find anything. 回答1: here is something i wrote in opengl. the basic algorithm should be the same in any language. the things you need are: the up vector of unit length (where up is defined if you

Run Unity standalone in Headless Mode whilst capturing screenshots

╄→尐↘猪︶ㄣ 提交于 2020-12-04 05:24:30
问题 I need to create a unity project which runs in Headless mode (using the -batchmode command), but it must capture screenshots e.g. every one second and write them out to a file. I understand that in headless mode you need to forcefully call Camera.Render() in order for anything to be rendered. It seems that time freezes after the first screenshot is captured. The first screenshot looks absolutely correct, but all subsequent screenshots are identical to the first, implying that time has frozen.