bwtoolkit

Submitting an app to the App Store that uses BWToolkit

假装没事ソ 提交于 2019-12-10 13:53:33
问题 I'm currently using BWToolkit, does anyone know if there are any steps that need to be taken before submitting to the app store (as far as licensing)? Do I need to put any disclaimers anywhere etc? I know it's BSD licensed but I don't want to have my app rejected because I missed a simple legal step.. Any help? 回答1: You are not going to like this answer. You will not be able to use the BWToolkit.framework as-is . Some of its classes rely on private APIs which Apple has strictly forbidden for

Xcode 4 and BWToolKit

只愿长相守 提交于 2019-11-29 03:12:48
Can we use BWToolKit or any other IB plug-ins in Xcode 4? My old project uses the BWToolKit and now I can't open it without Interface Builder. Regexident Note (added Oct 26, 2011): This answer is somewhat outdated now. See comments. Xcode 4 (as of time of this writing) does not support IBPlugins at all. You'll need to install Xcode 3 and its Interface Builder to edit nibs with IBPlugins. (Be careful installing Xcode3 though, as it might overwrite your Xcode4 unwantedly) So in short: use Xcode3's IB for editing IBPlugin-infected nibs and Xcode4 for al the rest. To my knowledge there has not

Xcode 4 and BWToolKit

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-27 17:27:52
问题 Can we use BWToolKit or any other IB plug-ins in Xcode 4? My old project uses the BWToolKit and now I can't open it without Interface Builder. 回答1: Note (added Oct 26, 2011): This answer is somewhat outdated now. See comments. Xcode 4 (as of time of this writing) does not support IBPlugins at all. You'll need to install Xcode 3 and its Interface Builder to edit nibs with IBPlugins. (Be careful installing Xcode3 though, as it might overwrite your Xcode4 unwantedly) So in short: use Xcode3's IB