build

How to build nodejs as a shared library from source code

一个人想着一个人 提交于 2021-02-07 04:12:29
问题 I need to include node.h in my c++ project, I tried to build node from source code using: ./configure sudo make I got a node executable and some object files and .a files, I need to build as .so file to use it in my c++ code. I tried to build libnode, but I got cmakelists error and this is not official nodejs project. if anybody know how to build nodejs from source code as .so file will be great, a similar question in a google group but the answer is not working. 回答1: I think it is easier to

xcode build/archive app for anyone to run in a simulator

邮差的信 提交于 2021-02-06 17:11:34
问题 I am trying to figure out how I can build/archive my iOS application in xcode so that I can send it to anyone and they can run in it a simulator. I thought I could just build it and run it in the simulator and pull the .app file however I have no luck. I would like to build it so anyone I give it to can run it in any simulator using the phonegap ios-sim. Any information would be great! Thanks 回答1: All answers here are wrong. You cannot run an .IPA file on the simulator. The simulator runs

Unable to install grpcio using pip install grpcio

一个人想着一个人 提交于 2021-02-06 09:51:06
问题 I am getting error while installing grpcio using pip install grpcio on my windows machine.I read here - https://github.com/grpc/grpc/issues/17829 that it may be due to error in a version of setuptools. I upgraded my setuptools to the latest version i.e. 41.0.1 . Still getting the same build error. Its not happening for any other package. I have tried reinstalling pip and python both on my laptop. I'm attaching my error Building wheels for collected packages: grpcio Building wheel for grpcio

Unable to install grpcio using pip install grpcio

寵の児 提交于 2021-02-06 09:50:07
问题 I am getting error while installing grpcio using pip install grpcio on my windows machine.I read here - https://github.com/grpc/grpc/issues/17829 that it may be due to error in a version of setuptools. I upgraded my setuptools to the latest version i.e. 41.0.1 . Still getting the same build error. Its not happening for any other package. I have tried reinstalling pip and python both on my laptop. I'm attaching my error Building wheels for collected packages: grpcio Building wheel for grpcio

Parallel make: set -j8 as the default option

落爺英雄遲暮 提交于 2021-02-06 06:38:27
问题 I can set number of threads for the build process using -j argument. For example, I have 4 cores +4 virtual. When I write: make -j8 the speed increases 4 times. Is it possible to set that value as default? (For example, in Linux Gentoo, in config file, it's possible to set this default value). p.s. I have Arch Linux 回答1: Your question is not about threads, but processes (jobs) executed by make. The simple, way to set this, when make is used from the console is adding: alias make="/usr/bin

Parallel make: set -j8 as the default option

☆樱花仙子☆ 提交于 2021-02-06 06:34:49
问题 I can set number of threads for the build process using -j argument. For example, I have 4 cores +4 virtual. When I write: make -j8 the speed increases 4 times. Is it possible to set that value as default? (For example, in Linux Gentoo, in config file, it's possible to set this default value). p.s. I have Arch Linux 回答1: Your question is not about threads, but processes (jobs) executed by make. The simple, way to set this, when make is used from the console is adding: alias make="/usr/bin

Android Lint erroneously thinks min SDK version is 1

自作多情 提交于 2021-02-05 19:57:55
问题 Eclipse refuses to build my Android project. In the package explorer, the project root node has the little red error symbol, but nothing else inside of it has this symbol. The Problems tab shows errors detected by Lint: Call requires API level 3 (current min is 1): android.os.AsyncTask#<init> Call requires API level 3 (current min is 1): android.view.GestureDetector#<init> Call requires API level 3 (current min is 1): android.view.inputmethod.InputMethodManager#hideSoftInputFromWindow Call

Is it possible to download files during the build pipeline on Azure DevOps?

守給你的承諾、 提交于 2021-02-05 08:27:12
问题 We're starting to use Azure DevOps to build and deploy my application. Currently, we do not upload the application images to our repo. I Would like to know if I could download all the images to the artifact that is going to be generated during the build pipeline. My yml pipeline : trigger: - develop pool: vmImage: 'windows-latest' variables: solution: '**/*.sln' buildPlatform: 'Any CPU' buildConfiguration: 'Release' steps: - task: NuGetToolInstaller@0 task: NuGetCommand@2 inputs:

Using EJS without NodeJS

爷,独闯天下 提交于 2021-02-05 08:14:18
问题 I figured that the latest build release would allow me to use ejs globally without using node so I tried doing so. Though, when I try to use ejs.renderFile(params...), i get the error: TypeError: exports.fileLoader is not a function Which is just another node module. Is there a way to get around this? Note: This is the only time we use EJS at my company, so, if not, would you kindly point me in a good direction in how to render .ejs files. 回答1: Update: You can create an EJS object by running

Using EJS without NodeJS

半腔热情 提交于 2021-02-05 08:12:43
问题 I figured that the latest build release would allow me to use ejs globally without using node so I tried doing so. Though, when I try to use ejs.renderFile(params...), i get the error: TypeError: exports.fileLoader is not a function Which is just another node module. Is there a way to get around this? Note: This is the only time we use EJS at my company, so, if not, would you kindly point me in a good direction in how to render .ejs files. 回答1: Update: You can create an EJS object by running