build

How to clone, build, and link g2o framework in C++

血红的双手。 提交于 2021-02-11 06:25:42
问题 I want to use g2o library in my C++11 project on Ubuntu 18.04, but I cannot make build working. I have all the dependencies. But I cannot link g2o library to my project via CMakeLists.txt I am a newbie in C++ dependencies. I've tried cloning https://github.com/RainerKuemmerle/g2o repository and building it with cmake. The structure is as following: MY_PROJECT |__ cmake_modules |__ project_src |__ CMakeLists.txt |__ Thirdparty |____ g2o |____ bin |____ build |____ cmake_modules # findG2O.cmake

How to clone, build, and link g2o framework in C++

北慕城南 提交于 2021-02-11 06:23:16
问题 I want to use g2o library in my C++11 project on Ubuntu 18.04, but I cannot make build working. I have all the dependencies. But I cannot link g2o library to my project via CMakeLists.txt I am a newbie in C++ dependencies. I've tried cloning https://github.com/RainerKuemmerle/g2o repository and building it with cmake. The structure is as following: MY_PROJECT |__ cmake_modules |__ project_src |__ CMakeLists.txt |__ Thirdparty |____ g2o |____ bin |____ build |____ cmake_modules # findG2O.cmake

Build debug version of Boost on CentOS 7

最后都变了- 提交于 2021-02-11 05:32:10
问题 I'm trying to build a debug version of Boost on CentOS 7 with the following command: ./b2 runtime-link=shared runtime-debugging=on variant=debug link=shared install However, I don't see the g nor d ABI flag in the names of the generated library files. Have I done something wrong? Everything works just fine when building on Windows. 回答1: I think that should work. If building like you do and inspecting one of the resulting libs with objdump objdump --syms libboost_wave.so | grep debug I get ...

Build debug version of Boost on CentOS 7

99封情书 提交于 2021-02-11 05:29:22
问题 I'm trying to build a debug version of Boost on CentOS 7 with the following command: ./b2 runtime-link=shared runtime-debugging=on variant=debug link=shared install However, I don't see the g nor d ABI flag in the names of the generated library files. Have I done something wrong? Everything works just fine when building on Windows. 回答1: I think that should work. If building like you do and inspecting one of the resulting libs with objdump objdump --syms libboost_wave.so | grep debug I get ...

How to force absolute paths for build errors output in Visual Studio

℡╲_俬逩灬. 提交于 2021-02-10 19:10:25
问题 When building in most Visual Studio (2008, but I doubt it matters) projects, if there is error, it lists the absolute path of the file with the error. Like this (ignore the specific errors--I added them intentionally): 1>dope_external.cpp 1>c:\users\me\dope_external.cpp(4) : error C2144: syntax error : 'void' should be preceded by ';' 1>c:\users\me\dope_external.cpp(4) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>Generating Code... However, the

How to force absolute paths for build errors output in Visual Studio

梦想与她 提交于 2021-02-10 19:10:07
问题 When building in most Visual Studio (2008, but I doubt it matters) projects, if there is error, it lists the absolute path of the file with the error. Like this (ignore the specific errors--I added them intentionally): 1>dope_external.cpp 1>c:\users\me\dope_external.cpp(4) : error C2144: syntax error : 'void' should be preceded by ';' 1>c:\users\me\dope_external.cpp(4) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>Generating Code... However, the

How to force absolute paths for build errors output in Visual Studio

别说谁变了你拦得住时间么 提交于 2021-02-10 19:08:29
问题 When building in most Visual Studio (2008, but I doubt it matters) projects, if there is error, it lists the absolute path of the file with the error. Like this (ignore the specific errors--I added them intentionally): 1>dope_external.cpp 1>c:\users\me\dope_external.cpp(4) : error C2144: syntax error : 'void' should be preceded by ';' 1>c:\users\me\dope_external.cpp(4) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>Generating Code... However, the

How to force absolute paths for build errors output in Visual Studio

戏子无情 提交于 2021-02-10 19:06:31
问题 When building in most Visual Studio (2008, but I doubt it matters) projects, if there is error, it lists the absolute path of the file with the error. Like this (ignore the specific errors--I added them intentionally): 1>dope_external.cpp 1>c:\users\me\dope_external.cpp(4) : error C2144: syntax error : 'void' should be preceded by ';' 1>c:\users\me\dope_external.cpp(4) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>Generating Code... However, the

VSTS Label Sources not reading Build Phase Output Variable

谁说胖子不能爱 提交于 2021-02-10 15:13:42
问题 I'm trying to tag a build using the built-in, tag sources functionality of team foundation server, the tag is created during the build phase and outputted as an output variable. However the label sources step never evaluates the variable and the step fails. Why does the label sources step not evaluate the value of the tag variable ? Tag sources has been setup like this The Tag step creates and outputs the tag Both the "Tag Step Logs" and the "PRINT ENV VARS" show the value of the variable

VSTS Label Sources not reading Build Phase Output Variable

£可爱£侵袭症+ 提交于 2021-02-10 15:13:11
问题 I'm trying to tag a build using the built-in, tag sources functionality of team foundation server, the tag is created during the build phase and outputted as an output variable. However the label sources step never evaluates the variable and the step fails. Why does the label sources step not evaluate the value of the tag variable ? Tag sources has been setup like this The Tag step creates and outputs the tag Both the "Tag Step Logs" and the "PRINT ENV VARS" show the value of the variable