blender-2.67

How to bake(convert) bones as FK from IK in Blender

女生的网名这么多〃 提交于 2019-12-22 09:58:28
问题 How can I convert from IK(Inverse Kinematics) to FK (Forward Kinematics) in Blender? I am trying to export a model which has skeletal animations, to THREE.js. However, It does not support IK. therefore, I need to convert all bones into FK. Does anyone know any solutions? Thanks! Happy Holidays! 回答1: I found, Bake Action can be bake all frames as IKs. But I suppose, there are better solution... If you'd like to bake all frames, see the following link. http://blenderartists.org/forum/showthread

How to bake(convert) bones as FK from IK in Blender

╄→гoц情女王★ 提交于 2019-12-05 18:40:37
How can I convert from IK(Inverse Kinematics) to FK (Forward Kinematics) in Blender? I am trying to export a model which has skeletal animations, to THREE.js. However, It does not support IK. therefore, I need to convert all bones into FK. Does anyone know any solutions? Thanks! Happy Holidays! I found, Bake Action can be bake all frames as IKs. But I suppose, there are better solution... If you'd like to bake all frames, see the following link. http://blenderartists.org/forum/showthread.php?308277-bake-ik-to-fk From the pose menu select Animation -> Bake action with "Clear constraints" and

Blender mirror modifier doesn't export mirrored half

两盒软妹~` 提交于 2019-11-28 10:49:19
问题 When I use mirror modifier in blender and export my collide (.dae), my exported object doesn't have include the 'mirrored half' but just has the side where I didn't delete the faces. Help? 回答1: When exporting to DAE, look in your Toolshelf Properties and try selecting "apply modifiers" 回答2: If mirror modifier is not applied, all mirrored vertices are not considered as "true" vertices. You just have to apply the mirror modifier in object data panel. 来源: https://stackoverflow.com/questions