bitmap

Calculating the shortest path between two points in a bitmap in python

↘锁芯ラ 提交于 2020-07-17 06:41:16
问题 I have a black and white bitmap image shown here: The image size is 200,158. I want to pick two points that fall on the white path and calculate the shortest distance between those two points following only the white pixels. I am not sure how to approach this problem. I want to create a function that I call with 2 sets of x,y coordinates and it returns the number of pixels following the shortest route along the white pixels only. Any pointers would be greatly appreciated. 回答1: As stated in

Does bitnami wordpress stack allow multiple wordpress installs

北城以北 提交于 2020-07-10 07:58:08
问题 I am currently using the bitnami wordpress stack, I have a website I'm working on but I also want to start another but I don't want to use multisite because I don't want them to share a database. so is it possible to install another WordPress on bitnami? if yes how do i go about it? 回答1: Bitnami Engineer here, You can deploy another application on top of a running Bitnami instance by following these steps. They assume that your application will live in the /opt/bitnami/apps/myapp/ directory:

Turn off antialiasing for black and white bitmap Rendered from canvas

这一生的挚爱 提交于 2020-07-09 08:04:13
问题 I have a problem with WPF's anti aliasing of text. In my application the user designs text or image fields to be printed using a special printing device. I am using a canvas to host the fields, which are either textblocks or Images The problem is when i convert this canvas into a RenderTargetBitmap, then into a black and white FormatConvertedBitmap, the text and images end up extremely fuzzy looking. I have tried using "snaptodevicepixels = true" and "RenderOptions.EdgeMode" = Aliased on

Turn off antialiasing for black and white bitmap Rendered from canvas

 ̄綄美尐妖づ 提交于 2020-07-09 08:04:10
问题 I have a problem with WPF's anti aliasing of text. In my application the user designs text or image fields to be printed using a special printing device. I am using a canvas to host the fields, which are either textblocks or Images The problem is when i convert this canvas into a RenderTargetBitmap, then into a black and white FormatConvertedBitmap, the text and images end up extremely fuzzy looking. I have tried using "snaptodevicepixels = true" and "RenderOptions.EdgeMode" = Aliased on

Turn off antialiasing for black and white bitmap Rendered from canvas

无人久伴 提交于 2020-07-09 08:02:14
问题 I have a problem with WPF's anti aliasing of text. In my application the user designs text or image fields to be printed using a special printing device. I am using a canvas to host the fields, which are either textblocks or Images The problem is when i convert this canvas into a RenderTargetBitmap, then into a black and white FormatConvertedBitmap, the text and images end up extremely fuzzy looking. I have tried using "snaptodevicepixels = true" and "RenderOptions.EdgeMode" = Aliased on

Round Image File

假装没事ソ 提交于 2020-06-27 04:49:01
问题 I did this code to get an image from firestore and use it as an icon for a Map Marker. final StorageReference storageReference = FirebaseStorage().ref().child("ProfilePictures/" + widget.userId); String avatarDownloadPath = await storageReference.getDownloadURL(); final File _avatar = await DefaultCacheManager().getSingleFile(avatarDownloadPath); Uint8List __avatar = await _avatar.readAsBytes(); BitmapDescriptor avatar = BitmapDescriptor.fromBytes(__avatar); setState(() { _markers.add(Marker

Round Image File

隐身守侯 提交于 2020-06-27 04:48:56
问题 I did this code to get an image from firestore and use it as an icon for a Map Marker. final StorageReference storageReference = FirebaseStorage().ref().child("ProfilePictures/" + widget.userId); String avatarDownloadPath = await storageReference.getDownloadURL(); final File _avatar = await DefaultCacheManager().getSingleFile(avatarDownloadPath); Uint8List __avatar = await _avatar.readAsBytes(); BitmapDescriptor avatar = BitmapDescriptor.fromBytes(__avatar); setState(() { _markers.add(Marker

BitmapFactory.decodeFile() returns null

萝らか妹 提交于 2020-06-10 06:47:27
问题 I am creating an Android app in which you copy an image from location x to location y . After the copying is complete I would like to see the picture in a ImageView . I know the images location, but no matter what I try I can't create a bitmap object of it. The line which are causing my problems is this: BitmapFactory.decodeFile(dir+s); dir = getCacheDir().getAbsolutePath()+"/images/"; s = file name (eg. 1275123123.jpg) If I create a File object with the same path, and call f.isFile() , it

BitmapFactory.decodeFile() returns null

▼魔方 西西 提交于 2020-06-10 06:46:50
问题 I am creating an Android app in which you copy an image from location x to location y . After the copying is complete I would like to see the picture in a ImageView . I know the images location, but no matter what I try I can't create a bitmap object of it. The line which are causing my problems is this: BitmapFactory.decodeFile(dir+s); dir = getCacheDir().getAbsolutePath()+"/images/"; s = file name (eg. 1275123123.jpg) If I create a File object with the same path, and call f.isFile() , it

Android Kotlin: fetching image from directory

扶醉桌前 提交于 2020-06-06 08:34:05
问题 I am building an app with Kotlin frontend/Python backend. My python script creates a .png file under getFilesDir() directory (/data/user/0/com.example.myproject/files/mygraph.png). I then want to use kotlin to fetch the .png file and display it on imageview. Believe I have to use Bitmap but am not familiar with it so your support is much appreciated. class Graph : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R