bitcode

OpenSSL CocoaPod iOS with Bitcode?

纵然是瞬间 提交于 2019-12-21 04:13:41
问题 Is there an OpenSSL cocoapod that works with bitcode enabled? Previously I was using the pod 'OpenSSL' , but I want to have bitcode in my app. Is there any way to do this, or must I build OpenSSL by myself? Thanks 回答1: I can answer this question, as I figured out how to do it. Since there is no official CocoaPod, you will have to use a build script to build it yourself. Here is the build script that I used: https://gist.github.com/felix-schwarz/c61c0f7d9ab60f53ebb0 This build script will

OpenSSL CocoaPod iOS with Bitcode?

一世执手 提交于 2019-12-21 04:13:12
问题 Is there an OpenSSL cocoapod that works with bitcode enabled? Previously I was using the pod 'OpenSSL' , but I want to have bitcode in my app. Is there any way to do this, or must I build OpenSSL by myself? Thanks 回答1: I can answer this question, as I figured out how to do it. Since there is no official CocoaPod, you will have to use a build script to build it yourself. Here is the build script that I used: https://gist.github.com/felix-schwarz/c61c0f7d9ab60f53ebb0 This build script will

Compiling iOS library with bitcode enabled

十年热恋 提交于 2019-12-20 12:38:34
问题 I need to release a framework with bitcode enabled which turns out as a hassle. I set 'Enable Bitcode' in the project's settings to 'YES' and it builds cleanly for both a real device and a simulator. I wanted to test the library so I integrated it to a new app I created for this purpose but now it only build for simulators. When I try to build for a real device I get: ld: '/path/to/Framework.framework/Company(File.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode

How do i make fat framework with bitcode option?

妖精的绣舞 提交于 2019-12-20 10:48:24
问题 Environment: XCode 7.0.1 Module: Objective-C Bundle Type: Framework Hi, I am trying to create a framework to support armv7, armv7s, arm64, i386 and x86_64. I am using aggregate to make the fat library. Inside the aggregate script, i am running two xcodebuild commands 1. for armv7, armv7s and arm64 and 2. for i386 and x86_64 architectures. Also, I have set Enable Bitcode=YES and Other C Flags=-fembed-bitcode under target build settings. As a precautionary mesasure, i am adding ENABLE_BITCODE

Enable bitcode Xcode 7.1

我的梦境 提交于 2019-12-20 03:13:38
问题 I'm having this error in XCode 7.1 when building the application for iOS9: (...) MyoKit(TLMHub.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) When building the application for the simulation, it works. I've been searching and I can't find an option to enable

Failed to verify bitcode while exporting archive for ad hoc distribution - tried Xcode 8.3.3 & Xcode 9

允我心安 提交于 2019-12-17 17:34:26
问题 Apps containing our framework complains about missing bitcode while exporting archive for Ad-hoc distribution. I have gone through the documentation provided by Apple in this regard Technical Note TN2432. The documentations' listed possible root causes do not resemble our scenario. (We are not using assembly instructions or have malformed info.plist file) I have gone through following similar questions posted on SO Error while exporting with Bitcode enabled (symbol not found for architecture

Disable bitcode for project and cocoapods dependencies with Xcode 7?

谁说我不能喝 提交于 2019-12-17 10:15:45
问题 How can you disable bitcode for your project and cocoapod dependencies? Here is the error I get when trying to run my project with Xcode 7. does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 Edit: Originally only disabled it for one of the targets. Once I disabled all of them and I was able to build successfully. 回答1: To set this setting in a

How do I xcodebuild a static library with Bitcode enabled?

你说的曾经没有我的故事 提交于 2019-12-17 08:00:21
问题 Xcode 7 introduces Bitcode, which is some sort of LLVM intermediate binary that means Apple's servers can recompile my app for different architectures without my involvement. At Lookback, I distribute a static archive framework with our library. It seems that when you build with anything but a "Build & Archive", bitcode is not actually emitted into my library, and anyone who links with my library in their app and tries to do a Build & Archive with Bitcode enabled will get one of two warnings:

What does ENABLE_BITCODE do in xcode 7?

守給你的承諾、 提交于 2019-12-17 01:33:46
问题 I have a problem with the embedded bitcode term. What is embedded bitcode? When to enable, ENABLE_BITCODE in new Xcode? What happens to the binary when enabled, ENABLE_BITCODE in Xcode 7? 回答1: Bitcode refers to to the type of code: "LLVM Bitcode" that is sent to iTunes Connect. This allows Apple to use certain calculations to re-optimize apps further (e.g: possibly downsize executable sizes). If Apple needs to alter your executable then they can do this without a new build being uploaded.

New warnings in iOS 9: “all bitcode will be dropped”

两盒软妹~` 提交于 2019-12-16 20:05:20
问题 I have this new warning about the Google Framework in my app: (null): URGENT: all bitcode will be dropped because '/Users/myname/Library/Mobile Documents/com~apple~CloudDocs/foldername/appname/GoogleMobileAds.framework/GoogleMobileAds(GADSlot+AdEvents.o)' was built without bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. Note: This will be an error in the future. Xcode 7 is giving