WP7 Background Audio - Memory Leak or Not?
问题 I'm creating an app that plays background audio. Here's the RAM usage of my background audio playing process: Is this a memory leak or no? I'm concerned because if / when it exceeds 15MB, the OS will silently kill my player, which is undesirable. Is there a way to view what occupies that memory? My MediaStreamSource implementation only allocates single 512kb buffer on the startup, and never allocates a single byte while playing. BTW, the stream bitrate is 96 kbit/sec, which is the same as