Arcball Rotation with Quaternions (using iOS GLKit)
问题 I'm looking for a simple implementation for arcball rotation on 3D models with quaternions, specifically using GLKit on iOS . So far, I have examined the following sources: Arcball rotation with GLKit How to rotate a 3D object with touches using OpenGL I've also been trying to understand source code and maths from here and here. I can rotate my object but it keeps jumping around at certain angles, so I fear gimbal lock is at play. I'm using gesture recognizers to control the rotations (pan