in-app

iOS Submission issue with In-App purchase

谁说我不能喝 提交于 2019-12-04 19:56:14
问题 I have uploaded my app with two In-App purchases. After 4 days I have received this message and the iTunes Connect status: "Your In-App Purchase has been returned. You must modify or delete the highlighted item." Both of the In-App purchases are highlighted with warning sign and say developer action needed . Any-pointers for what the problem is (in general .. obviously specifics aren't expected)? Sorry (DA) for being vague on the question. But So all allple say is "Converse with fellow

AlarmManager is not triggered when App is closed

有些话、适合烂在心里 提交于 2019-12-03 20:40:55
I have some in-App notification to show to users at a specific time but nothing is shown when the App is closed. Setting alarm: Intent alarmIntent = new Intent(mMotherActivity, ReminderAlarmManager.class); if (ReminderNotificationType.CHANGE_LENS.equals(notificationType)) { alarmIntent.putExtra("NOTIFICATION_TYPE", "REMINDER"); } else { alarmIntent.putExtra("NOTIFICATION_TYPE", "ORDER"); } long scTime = alarmDate.getTime(); PendingIntent pendingIntent = PendingIntent.getBroadcast(mMotherActivity, 0, alarmIntent, 0); AlarmManager alarmManager = (AlarmManager) mMotherActivity.getSystemService

iOS Submission issue with In-App purchase

有些话、适合烂在心里 提交于 2019-12-03 12:55:13
I have uploaded my app with two In-App purchases. After 4 days I have received this message and the iTunes Connect status: "Your In-App Purchase has been returned. You must modify or delete the highlighted item." Both of the In-App purchases are highlighted with warning sign and say developer action needed . Any-pointers for what the problem is (in general .. obviously specifics aren't expected)? Sorry (DA) for being vague on the question. But So all allple say is "Converse with fellow developers and Apple engineers on technical topics. Apple Developer Forums". So figured if anyone here had

How to restore non-renewing Apple subscriptions

旧时模样 提交于 2019-12-03 09:36:41
问题 The app I'm working on was recently rejected by Apple for containing an auto-renewable subscription. They recommended that we switch to non-renewing subscriptions for our content. The one thing I can't quite wrap my brain round is how to restore a purchased subscription to a shared device. Apple recommends we don't use user login - something we would like to avoid ourselves. I did come across one solution where unique codes were used between the two devices - to validate a purchased

How to restore non-renewing Apple subscriptions

柔情痞子 提交于 2019-12-02 23:56:55
The app I'm working on was recently rejected by Apple for containing an auto-renewable subscription. They recommended that we switch to non-renewing subscriptions for our content. The one thing I can't quite wrap my brain round is how to restore a purchased subscription to a shared device. Apple recommends we don't use user login - something we would like to avoid ourselves. I did come across one solution where unique codes were used between the two devices - to validate a purchased subscription, through a server. But I believe that could be easily pirated, as in theory friends or employees

Tried to send email from in-app and doesn't work - Swift (iOS)

爱⌒轻易说出口 提交于 2019-12-02 18:53:27
问题 I tried 2 codes from different sites to send an email from my iOS app . When I press the Send button it calls the method mailComposeController and always returns me the log "Mail sent" as the result parameter is always MFMailComposeResultSent.value , even when I have my iPhone 5S in airplane mode . Besides this, even when I have internet connection, I never receive the email . Already checked SPAM and other folders and waited one entire day if it was delayed but never received even trying

Using In-App billing to purchase full version of the game

社会主义新天地 提交于 2019-12-01 20:53:53
I want to integrate In-App billing in the free version of my game, to allow user purchase the full version from the free version itself. I already got In-App billing working and I could easily make additional items in game available. The problem is I don't know what to do to start download of full version of the game and to actually purchase the full version from the market. To the best of my understanding, you can't use IAB to purchase a different application (full vs free). It's only used for purchasing 'items' for that particular application. What you could do is use it to: verify a

Using In-App billing to purchase full version of the game

风格不统一 提交于 2019-12-01 20:28:01
问题 I want to integrate In-App billing in the free version of my game, to allow user purchase the full version from the free version itself. I already got In-App billing working and I could easily make additional items in game available. The problem is I don't know what to do to start download of full version of the game and to actually purchase the full version from the market. 回答1: To the best of my understanding, you can't use IAB to purchase a different application (full vs free). It's only

iOS - Downloading from Apple server after inapp purchase

a 夏天 提交于 2019-12-01 17:50:21
In iOS6, we have new feature to place the content on Apple Server so that after successful purchase, the content can be downloaded and use it appropriately. I'm able to make the purchase successfully and when downloading the content, it stops at 75%. I tried with different purchases and different content placed on apple server. but it stops at 75%... dont know why. I'm using the following delegate method to track the download progress: -(void)paymentQueue:(SKPaymentQueue *)queue updatedDownloads:(NSArray *)downloads { for (SKDownload *download in downloads) { switch (download.downloadState) {

Android in-app multiple purchases

核能气质少年 提交于 2019-12-01 15:25:14
问题 Is there a way to do more than 1 item using in-app purchase? For example - can I buy 2 of the same item? 回答1: No, not at this time. You can buy multiple unmanaged items, but they'll need to be separate purchases. As a workaround, I've seen people create separate SKUs for different item quantities. For example: potion_1 = 1 potion ($1) potion_2 = 2 potions ($2) potion_3 = 3 potions ($3) and so on... Alternatively, you can allow users to buy in-app credits specific to your app (again, you'll