aot

How to get a Common object from a table id?

送分小仙女□ 提交于 2019-12-06 15:55:56
How to instantiate a common type object (the table's base class in AX) via a TableId ? Furthermore what else can we do with TableId? My goal is to send tableid to my method and there, I will make the buffer of the table the id belongs to. Is it possible? It can be done like this: public static Common makeRecord(TableId _tableId) { return new DictTable(_tableId).makeRecord(); } maqk Yes you can do this. Here is a webpage explaining: http://www.doens.be/2009/07/select-a-record-from-a-table-when-you-only-have-the-tableid/ 来源: https://stackoverflow.com/questions/10095415/how-to-get-a-common-object

Monotouch blows up on LINQ query when using device builds

别来无恙 提交于 2019-12-06 08:40:54
问题 Here's the error I get: | mscorlib | | Attempting to JIT compile method 'System.Linq.OrderedEnumerable`1:GetEnumerator ()' while running with --aot-only. From what I've read it looks like the compiler doesn't include a method in this case "GetEnumerator", that the code needs because of LINQ. What is the correct course of action for making sure the compiler includes it? Pretty much everyone that runs into this that I've found online just gets rid of the linq query and moves on with life but I

How to mimic the AOT Export by layer functionality X++?

我的未来我决定 提交于 2019-12-06 06:33:52
I am attempting to programmatically duplicate the following steps in X++ In the AOT Tree right click on the root node and click "Export" Provide a file name Click the "Application object layer" checkbox Specify "cus" as the Application object layer Export the XPO to the file I've gotten as far as bring able to export entire AOT tree but I can't figure out a way to narrow it down to just the cus layer. Here is my current code sample ... TreeNode treeNode; FileIoPermission perm; #define.ExportFile(@"c:\XPO\AOTCusExport.xpo") #define.ExportMode("w") ; perm = new FileIoPermission(#ExportFile,

热修复设计之热修复原理(三)

你。 提交于 2019-12-06 04:59:11
阿里P7移动互联网架构师进阶视频(每日更新中)免费学习请点击: https://space.bilibili.com/474380680 本篇文章将先从热修复原理来介绍热修复设计: Android 热修复 在Android的热修复中主要用来替换类,资源,so的过程; Java 虚拟机 栈架构指令集的主要缺点是执行速度相对来说稍微慢一些;基于堆栈的机器需要更多指令,(内存) Android 虚拟机 而基于寄存器(硬件在CPU内部)的机器指令更长 速度: CPU - > 寄存器 -> 内存 -> 外存 http://blog.csdn.net/ljtyzhr/article/details/39859659 Android 目前有2中虚拟机, Dalvik 和 ART 虚拟机; Android 虚拟机和编译加载顺序 Android 热修复其实主要是针对 Android 虚拟机加载类的一个过程,所以首先先我们应该知道 Android 常用的虚拟机是 Dalvik 虚拟和 ART 虚拟机; Android 4.0 之前是主要是的 Dalvik 虚拟机。 Android 4.4 之后开始支持 ART 虚拟机(可选), Android 5.0 之后就是 ART 虚拟机; Android 4.0 --> Android 4.4 --> Android 5.0 ---> Android 7.0

Angular AOT Relative paths in components

♀尐吖头ヾ 提交于 2019-12-06 03:46:49
I'm asking here because I could't find complete documentation online. The example here is too simple. I've an app with several components and some modules. After compile with ngc, I had lot of errors. The way I found to fix them was use relative paths. So I use ' moduleId: module.id, ' in all my components. But now the compiler tells me: ' Cannot find name 'module' ' As I understand, that is becuase I'm declaring the following compile options for AoT: { "compilerOptions": { "target": "es5", ---> "module": "es2015", "moduleResolution": "node", "sourceMap": true, "emitDecoratorMetadata": true,

In Angular4 - How do I add lodash and do a build without errors

て烟熏妆下的殇ゞ 提交于 2019-12-06 01:27:45
I'm using angular.io quickstart seed: https://angular.io/docs/ts/latest/guide/setup.html I'm using Angular4 with typescript JIT Currently I would like to add lodash so I can use this in my component and then do an npm run build e.g. tsc -p src/" and not get any errors My component: import { Component } from '@angular/core'; import * as _ from 'lodash'; @Component({ moduleId: module.id, selector: 'HomeComponent', templateUrl: 'home.component.html' }) export class HomeComponent { constructor() { console.log(_.last([1, 2, 3])); console.log('hello'); } } My systemjs.config: /** * System

Json.NET under Unity3d for iOS

别来无恙 提交于 2019-12-05 22:49:33
问题 has anyone succeeded to adapt/port Json.NET to a version able to run under Unity3d deployed to iOS (and the webplayer, and android, too, but these seem less problematic), somehow overcoming the AOT issues there? Or are there plans to release a compatible version of Json.NET? Many thanks, Max 回答1: Newtonsoft Json fails AOT in iOS and also fails at deserializing anything inheriting from KeyedCollection in the webplayer. Here's a version that has been fixed: JSON .NET For Unity (Supports iOS)

Lazy Loaded Modules with AOT - TypeError: '' is not a function when served from NGINX

眉间皱痕 提交于 2019-12-05 07:35:52
Here are my dist files to reproduce yourself: dist with Lazy Modules, AOT dist with Lazy Modules, no AOT dist with AOT, no Lazy Modules The breakdown: My dist build, with AOT and Lazy Loaded modules works fine when served with npm packages webpack-dev-server or live-server It is only when I copy dist to NGINX html directory and NGINX serves the files that I see Javascript errors in Firefox and Chrome I have tried many different webpack configurations. I am not importing my Lazy Loaded modules in any Typescript file With AOT compilation OFF my app and Lazy Modules serve fine from NGINX The

简析 .NET Core 构成体系

为君一笑 提交于 2019-12-04 04:20:46
昨天微软发布了.NET CORE1.0正式版,迈出了跨平台第一步,特地转来这篇文章给大家分享一下,再深入理解一下.NET CORE这个东西。 简析 .NET Core 构成体系 Roslyn 编译器 RyuJIT 编译器 CoreCLR & CoreRT CoreFX(.NET Core Libraries) .NET Core 代码开发、部署、运行过程 总结 前文介绍了.NET Core 在整个.NET 平台所处的地位,以及与.NET Framework的关系 ( 原文链接 ),本文将详细介绍.NET Core 框架的构成和各模块主要功能,以及如何实现跨平台。 上图描述了 .NET Core的系统构成,最上层是应用层,是开发基于UI应用的框架集,包括了ASP.NET Core(用于创建web app),和 UWP(用于创建Windows10 app)。 中间层是公共库(CoreFX),实现了.NET Standard Library ,囊括了常用系统级操作例如(文件、网络等)。 在CoreFx下是运行时环境,.NET Core 包含了两种运行时(CoreCLR、CoreRT),CoreCLR是一种基于即时编译程序(Just in time compiler,JIT)的运行时,它使用了跨平台开源的编译器RyuJIT,而CoreRT是使用提前编译器(Ahead of time

Angular AOT compilation error "cannot determine module for class Component''

我只是一个虾纸丫 提交于 2019-12-03 15:33:43
问题 I have an Angular (4.3.2) application on which I want to perform an AOT build. App was created using @angular/cli . I have two components scaffolded with ng generate and a module in which both are included as a declaration: import {PrivateComponent} from './private.component/private.component'; NgModule({ imports: [ // other imports PrivateRoutingModule ], declarations: [ ...some other components, PrivateComponent, AppTopBarComponent ] // other stuff }) export class PrivateModule {} Private