admob

Obtaining Consent with the User Messaging Platform Android

天大地大妈咪最大 提交于 2021-01-21 06:54:06
问题 I'm trying to implement UE consent that lets the user select if he wants personalized ads in Android, using Admob. I'm doing this with "Funding choices", with the user messaging platform. I followed this quick start guide: https://developers.google.com/admob/ump/android/quick-start To simplify, I selected only google in my providers lists. The problem is, when I simulate a user from the ue, the form shows. But when I choose personalized or non-personalized, the consent status changes to

Show a progress Bar when Rewarded video Ads is loading

倖福魔咒の 提交于 2021-01-05 10:42:09
问题 I want to use Rewarded video ads (Admob) but I want to show a progress bar while the video ads is loading I already try to did it with async task just to see if the video will load but it didn't work @SuppressLint("StaticFieldLeak") public class videoAd extends AsyncTask<Void, Void, Void> { @Override protected void doInBackground(Void... voids) { runOnUiThread(new Runnable() { @Override public void run() { mRewardedVideoAd.loadAd("ca-app-pub-3940256099942544/5224354917", new AdRequest.Builder

Show a progress Bar when Rewarded video Ads is loading

佐手、 提交于 2021-01-05 10:42:05
问题 I want to use Rewarded video ads (Admob) but I want to show a progress bar while the video ads is loading I already try to did it with async task just to see if the video will load but it didn't work @SuppressLint("StaticFieldLeak") public class videoAd extends AsyncTask<Void, Void, Void> { @Override protected void doInBackground(Void... voids) { runOnUiThread(new Runnable() { @Override public void run() { mRewardedVideoAd.loadAd("ca-app-pub-3940256099942544/5224354917", new AdRequest.Builder

Admob Banner ads fail to load, Error Code : 3 No fill

我的未来我决定 提交于 2021-01-03 06:23:50
问题 I've integrated admob Banner & Interstitial in my app. I've noticed that some of ads banner are fail to load. I've debug error code when ads fail to load, Error code is common Error : 3 It mean No fill error. I've added banner and Interstitial ads in 3-4 screens. Now Issues is that just one screen banner id is running and all Interstitial are working fine but some of banner not working. (in notch screen) . When I've change all screens banner id with same which was running proper and all

AdMob interstitial in SpriteKit

僤鯓⒐⒋嵵緔 提交于 2020-12-30 17:16:14
问题 I have used AdMob previously for displaying banner ads and that is working in this project. Now I wont to display AdMob ad after the game is over. This is game written in SpriteKit. In my GameScene after the game is lost I do: GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime]; SKTransition *transition = [SKTransition fadeWithDuration:2.5]; [self.view presentScene:gameOverScene transition:transition]; This is

AdMob interstitial in SpriteKit

假装没事ソ 提交于 2020-12-30 17:14:16
问题 I have used AdMob previously for displaying banner ads and that is working in this project. Now I wont to display AdMob ad after the game is over. This is game written in SpriteKit. In my GameScene after the game is lost I do: GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime]; SKTransition *transition = [SKTransition fadeWithDuration:2.5]; [self.view presentScene:gameOverScene transition:transition]; This is

AdMob interstitial in SpriteKit

…衆ロ難τιáo~ 提交于 2020-12-30 17:14:14
问题 I have used AdMob previously for displaying banner ads and that is working in this project. Now I wont to display AdMob ad after the game is over. This is game written in SpriteKit. In my GameScene after the game is lost I do: GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime]; SKTransition *transition = [SKTransition fadeWithDuration:2.5]; [self.view presentScene:gameOverScene transition:transition]; This is

AdMob interstitial in SpriteKit

不打扰是莪最后的温柔 提交于 2020-12-30 17:14:08
问题 I have used AdMob previously for displaying banner ads and that is working in this project. Now I wont to display AdMob ad after the game is over. This is game written in SpriteKit. In my GameScene after the game is lost I do: GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime]; SKTransition *transition = [SKTransition fadeWithDuration:2.5]; [self.view presentScene:gameOverScene transition:transition]; This is

AdMob interstitial in SpriteKit

核能气质少年 提交于 2020-12-30 17:13:33
问题 I have used AdMob previously for displaying banner ads and that is working in this project. Now I wont to display AdMob ad after the game is over. This is game written in SpriteKit. In my GameScene after the game is lost I do: GameOverScene* gameOverScene = [[GameOverScene alloc] initWithSize:self.frame.size playerScore:_topPoints playerTime:elapsedTime]; SKTransition *transition = [SKTransition fadeWithDuration:2.5]; [self.view presentScene:gameOverScene transition:transition]; This is

After a lot of time, admob banners never started showing. Only test banners work

时光怂恿深爱的人放手 提交于 2020-12-27 05:53:06
问题 I'm add google admob on my ios app. I'm using Native Advanced banners. So test banners works perfect working native banner with test id this test banner have id ca-app-pub-3940256099942544/3986624511 But when i change banner id for my created - it become empty empty not working banner with my id What i have done: Register my admob account & connect it with my firebase project. Approve my payment data on admob & get mail thats everything ok. Add Admob id on my plist project file. It's looks