adcolony

Flutter App Integrating AdColony with Mediation

て烟熏妆下的殇ゞ 提交于 2020-06-17 15:47:06
问题 When setting up AdMob Mediation With Flutter ( firebase_admob: ^0.9.3+2) I'm getting the following error Note: I have successfully set up the ADmob integration I follow all the steps mentioned here : Integrating AdColony with Mediation as per step 3, this is my app/build.gradle file dependencies { implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" testImplementation 'junit:junit:4.12' androidTestImplementation 'androidx.test:runner:1.1.1' androidTestImplementation

AdReward from AdColony not working on Swift 2.0 for some reason

穿精又带淫゛_ 提交于 2019-12-10 16:34:51
问题 I would like to implement a reward interstitial in my game, but i'm getting a lot of AdColony errors such as: "No fill for ad request" or that my Zone ID is invalid. To start of, this would be how I configured my AdColony Zone: Zone is active? Yes Zone Type: Preroll/Interstitial (Gives me "No fill for ad request error") Value Exchange/V4VC (Gives me "Zone ID invalid, please check config error") House Ads: Back Fill Options: 0 0 1 Development: Show Test Ads Only (Although my app is currently

Having -ObjC linker flag on Universal Architecture project results in Mach-O Linker error?

五迷三道 提交于 2019-12-06 23:11:32
问题 Previously, I am able to build and run my Unity output Xcode project with no problems. But now that Apple requires 64-bit support for iOS apps, I am forced to do the following changes in Unity: Build settings -> Player settings -> Other settings -> Scripting backend -> IL2CPP Build settings -> Player settings -> Other settings -> Architecture -> Universal The problem now is that I cannot successfully build and run my Xcode project on my device. I am getting this Apple Mach-O linker error

Having -ObjC linker flag on Universal Architecture project results in Mach-O Linker error?

橙三吉。 提交于 2019-12-05 03:08:33
Previously, I am able to build and run my Unity output Xcode project with no problems. But now that Apple requires 64-bit support for iOS apps, I am forced to do the following changes in Unity: Build settings -> Player settings -> Other settings -> Scripting backend -> IL2CPP Build settings -> Player settings -> Other settings -> Architecture -> Universal The problem now is that I cannot successfully build and run my Xcode project on my device. I am getting this Apple Mach-O linker error which I wasn't getting before. Here's the error that I got from Xcode: ld: warning: directory not found for