UITouch Force on touchesBegan
问题 3D touch seems really cool and I wanted to see how it would work in a musical context. I was reading a bit about 3D touch and it seems like the force property almost always reads as 0 when a touch begins ( touchesBegan method). How do I get a usable force when a touch begins because even if I'm pressing with maximum "force" I'm still getting that initial 0? I was thinking about just approximating a value within a time frame but that would involve me moving the touch. I just want a usable