Evaluating 3d splines exported from max in a C++ program
问题 My C++ program requires access to 3D splines that have been constructed in 3ds Max (2011). I have found a simple maxscript that exports these splines as XML files - an example as follows: <spline name='Line001' knots='5' closed='true'> <knot x='-4.67297e-005' y='0.0' z='0.0'> <invec x='-0.000144482' y='-600.0' z='-1.52588e-005' /> <outvec x='5.10227e-005' y='600.0' z='1.52588e-005' /> </knot> <knot x='6.17511e-005' y='800.0' z='500.0'> <invec x='7.92357e-005' y='800.0' z='100.0' /> <outvec x=