(English is not my native tongue, don't worry if some sentences are strange ;) ).
I was developing a PONG game and by the way creating some classes to help me managing window, event ... and network because I added a LAN feature to the game but currently you have to enter the address of the one with who you want to play with. And a solution to that was a broadcast (scanning LAN for player). This was easy with ipv4, just use the address 255.255.255.255 but we are in 2017 and provide a feature that works only with ipv4 sucks...
Then I look for a way to broadcast with ipv6 and I learn about multi-cast but this part just get me lost. =(
I use standard libraries on Linux in C++, I found several example of multi-cast that didn't work with me. The best I have done at this time is sending a udp packet from one instance of the program to an other on the same computer.
How can I multi-cast with ipv6 udp socket on Linux in C/C++ ?
The best code found on Internet (I rearranged it) that almost work (there is client and serv all in one, choice is made by adding 1 or 0 to argv) :
int main(int argc, char const *argv[]) { struct sockaddr_in6 groupSock; int sd = -1; char databuf[10]; int datalen = sizeof databuf; /* Create a datagram socket on which to send/receive. */ if((sd = socket(AF_INET6, SOCK_DGRAM, 0)) < 0) { perror("Opening datagram socket error"); return 1; } else { cout << "Opening the datagram socket...OK." << endl;; } /* Enable SO_REUSEADDR to allow multiple instances of this */ /* application to receive copies of the multicast datagrams. */ int reuse = 1; if(setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof reuse) < 0) { perror("Setting SO_REUSEADDR error"); close(sd); return 1; } else { cout << "Setting SO_REUSEADDR...OK." << endl; } /* Initialize the group sockaddr structure with a */ memset((char *) &groupSock, 0, sizeof groupSock); groupSock.sin6_family = AF_INET6; // address of the group inet_pton(AF_INET6, "ff0e::/16", &groupSock.sin6_addr); groupSock.sin6_port = htons(4321); /* Set local interface for outbound multicast datagrams. */ /* The IP address specified must be associated with a local, */ /* multicast capable interface. */ int ifindex = if_nametoindex ("enp3s0"); cout << "ifindex is " << ifindex << endl; if(setsockopt(sd, IPPROTO_IPV6, IPV6_MULTICAST_IF, &ifindex, sizeof ifindex)) { perror("Setting local interface error"); return 1; } else { cout << "Setting the local interface...OK" << endl; } // choice is 0 for sending and 1 for receiving int choice; if (argc < 2) { cout << "missing argv[1]" << endl; return 1; } sscanf (argv[1], "%d", &choice); // if sending if (choice == 0) { memset(databuf, 'a', datalen); databuf[sizeof databuf - 1] = '\0'; if (sendto(sd, databuf, datalen, 0, (sockaddr*)&groupSock, sizeof groupSock) < 0) { cout << "Error in send" << endl; } else { cout << "Send okay!" << endl; } } // if receiving else if (choice == 1) { groupSock.sin6_addr = in6addr_any; if(bind(sd, (sockaddr*)&groupSock, sizeof groupSock)) { perror("Binding datagram socket error"); close(sd); return 1; } else { cout << "Binding datagram socket...OK." << endl; } /* Join the multicast group ff0e::/16 on the local */ /* interface. Note that this IP_ADD_MEMBERSHIP option must be */ /* called for each local interface over which the multicast */ /* datagrams are to be received. */ struct ipv6_mreq group; inet_pton (AF_INET6, "ff0e::", &group.ipv6mr_multiaddr.s6_addr); group.ipv6mr_interface = ifindex; if(setsockopt(sd, IPPROTO_IPV6, IPV6_ADD_MEMBERSHIP, (char *)&group, sizeof group) < 0) { perror("Adding multicast group error"); close(sd); return 1; } else { cout << "Adding multicast group...OK." << endl; } if (read(sd, databuf, datalen) < 0) { perror("Error in read"); } else { databuf[sizeof databuf - 1] = '\0';// just for safety cout << "Read Okay" << endl; cout << "Message is : " << databuf << endl; } } return 0; }
Here the address is ff0e:: but I have try with ff01:: and ff02::.
I need help, I have not found any simple documentation about that. Thanks in advance for any answer.
Edit : Thanks Ron Maupin and Jeremy Friesner for these comments, it helps me.
Edit : THANKS Jeremy ! Your advice to use ff12::blah:blah(...) instead of ff0e:: works ! Should I write answer to my question to close the thread ?