Animate a UIView along an arc

匿名 (未验证) 提交于 2019-12-03 02:06:01

问题:

I wish to animate a view along an arc as shown in the image from position 1 to position 2.

What actually happens is that the view animation describes a full circle instead of an arc. My questions are:

  1. Should I be using CGPathAddArc or CGPathAddArcToPoint ?
  2. Do I need to use CGPathMoveToPoint to describe the initial location of the view or not?

When I step through the code the CGPoints values are as I expect them to be, as are the angles.

I use the following function to get CGPoints on a circle

CGPoint pointOnCircle(CGPoint centre, float radius, float angle) {     float x = centre.x + radius * cosf(angle);     float y = centre.y + radius * sinf(angle);      return CGPointMake(x, y); } 

I am using the following code and variants thereof but as yet I have not managed to crack it.

CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = duration; pathAnimation.repeatCount = 1;  CGPoint viewCenter = dynamicView.objectCenter; CGMutablePathRef arcPath = CGPathCreateMutable(); //  CGPathMoveToPoint(arcPath, NULL, viewCenter.x, viewCenter.y);  //work out the half way point float halfwayAngle = dynamicView.angle + (0.5f * self.angleIncrement); float fullwayAngle = dynamicView.angle + self.angleIncrement; CGPoint halfwayPoint = pointOnCircle(self.center, self.radius, halfwayAngle); CGPoint fullwayPoint = pointOnCircle(self.center, self.radius, fullwayAngle);  CGPathAddArc(arcPath, NULL, halfwayPoint.x, halfwayPoint.y, self.radius, dynamicView.angle, fullwayAngle, clockwise); //    CGPathAddArcToPoint(arcPath, NULL, viewCenter.x, viewCenter.y, fullwayPoint.x, fullwayPoint.y, self.radius);  pathAnimation.path = arcPath; CGPathRelease(arcPath);  [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"]; 

回答1:

I coded up a quick example that hopefully puts it all together. I started from the "single view" application template and added this action to the view controller along with a button to trigger the action.

- (IBAction)animateArc:(id)sender {     // Create the arc     CGPoint arcStart = CGPointMake(0.2 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);     CGPoint arcCenter = CGPointMake(0.5 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);     CGFloat arcRadius = 0.3 * MIN(self.view.bounds.size.width, self.view.bounds.size.height);      CGMutablePathRef arcPath = CGPathCreateMutable();     CGPathMoveToPoint(arcPath, NULL, arcStart.x, arcStart.y);     CGPathAddArc(arcPath, NULL, arcCenter.x, arcCenter.y, arcRadius, M_PI, 0, NO);      // The layer we're going to animate (a 50x50pt red box)     UIView* dynamicView = [[UIView alloc] initWithFrame: CGRectMake(0, 0, 50, 50)];     dynamicView.layer.backgroundColor = [[UIColor redColor] CGColor];     [self.view addSubview: dynamicView];     dynamicView.center = arcStart;      // An additional view that shows the arc.     BOOL showArc = NO;     UIView* drawArcView = nil;     if (showArc)     {         drawArcView = [[UIView alloc] initWithFrame: self.view.bounds];         CAShapeLayer* showArcLayer = [[CAShapeLayer alloc] init];         showArcLayer.frame = drawArcView.layer.bounds;         showArcLayer.path = arcPath;         showArcLayer.strokeColor = [[UIColor blackColor] CGColor];         showArcLayer.fillColor = nil;         showArcLayer.lineWidth = 3.0;         [drawArcView.layer addSublayer: showArcLayer];         [self.view insertSubview: drawArcView belowSubview: dynamicView];     }      // The animation     CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];     pathAnimation.calculationMode = kCAAnimationPaced;     pathAnimation.duration = 5.0;     pathAnimation.path = arcPath;     CGPathRelease(arcPath);      // Add the animation and reset the state so we can run again.     [CATransaction begin];     [CATransaction setCompletionBlock:^{         [drawArcView removeFromSuperview];         [dynamicView removeFromSuperview];     }];     [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"];     [CATransaction commit]; } 


回答2:

Ultimately I used CGPathAddRelativeArc to get the transition I wanted.

CGPoint viewCenter = dynamicView.objectCenter; CGMutablePathRef arcPath = CGPathCreateMutable(); CGPathMoveToPoint(arcPath, NULL, viewCenter.x, viewCenter.y);  float angleOfRotation = self.angleIncrement; if (clockwise == NO) {     angleOfRotation *= -1.0f; }  float fullwayAngle = dynamicView.angle + angleOfRotation; CGPoint fullwayPoint = pointOnCircle(self.center, self.radius, fullwayAngle);  CGPathAddRelativeArc(arcPath, NULL, self.center.x, self.center.y, self.radius, dynamicView.angle, angleOfRotation); pathAnimation.path = arcPath; CGPathRelease(arcPath);  [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"];  dynamicView.angle = fullwayAngle; dynamicView.objectCenter = fullwayPoint; 


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