I want to code some functions in C to use in Lua and the easiest way to do this I think I can find is using LuaJIT's FFI.
I have a C file "add.c":
int add(int a, int b){ return a+b; }
I assemble it into "add.o" with:
gcc -c add.c
I make "add.dll":
gcc - shared -o add.dll add.o
Finally, I try to run the following Lua code in LuaJIT:
local ffi =require("ffi") local test=ffi.load("C:\\users\\quebe\\Desktop\\add") ffi.cdef[[ int add(int a,int b); ]] print(test.add(1,2))
and get:
luajit: test.lua:3: cannot load module 'C:\users\quebe\Desktop\add': %1 is not a valid Win32 application. stack traceback: [C]: in function 'load' test.lua:3: in main chunk [C]: at 0x7ff72be120c0
but I have no idea how to interpret this to debug.