Given these declarations:
int a[3] {10,20,30};
std::tuple<int,int,int> b {11,22,33};
I can use structured binding declarations to decode a
and b
:
auto [x1,y1,z1] = a;
auto [x2,y2,z2] = b;
But if x1
, y1
, etc. already exist, what do I do?
std::tie(x1,y1,z1) = a; // ERROR
std::tie(x2,y2,z2) = b; // OK
This works for b
but not for a
. Is there a similar simple construct that works for a
, or do I have to fetch a[0]
, a[1]
and a[2]
separately?
Nope.
Structured bindings has specific language rules to handle arrays and certain other types. tie()
is specifically a tuple<T&...>
and can only be assigned from another tuple<U&...>
.
With the array case, you can write a function to turn that array into a tuple of references into it:
template <typename T, size_t N, size_t... Is>
auto as_tuple_impl(T (&arr)[N], std::index_sequence<Is...>) {
return std::forward_as_tuple(arr[Is]...);
}
template <typename T, size_t N>
auto as_tuple(T (&arr)[N]) {
return as_tuple_impl(arr, std::make_index_sequence<N>{});
}
std::tie(x1, y1, z1) = as_tuple(a); // ok
Alternatively, if you know how many bindings there are (which you have to anyway), you can use structured bindings as give back a tuple. But you have to both specify the size and write out a case for each one:
template <size_t I, typename T>
auto as_tuple(T&& tuple) {
if constexpr (I == 1) {
auto&& [a] = std::forward<T>(tuple);
return std::forward_as_tuple(a);
} else if constexpr (I == 2) {
auto&& [a, b] = std::forward<T>(tuple);
return std::forward_as_tuple(a, b);
} else if constexpr (I == 3) {
// etc.
}
}
std::tie(x1, y1, z1) = as_tuple<3>(a); // ok
Just for fun... to simulate a syntax similar to
std::tie(x1,y1,z1) = a;
you can write a struct that wrap an array of pointers, with an operator=()
for corresponding arrays
template <typename T, std::size_t ... Is>
struct ptrArray<T, std::index_sequence<Is...>>
{
std::array<T*, sizeof...(Is)> ap;
auto & operator= (T (&arr)[sizeof...(Is)])
{
((*ap[Is] = arr[Is]), ...);
return *this;
}
};
and a make-function for this structure
template <typename T0, typename ... Ts>
ptrArray<T0, std::make_index_sequence<sizeof...(Ts)+1U>>
makePtrArray (T0 & t0, Ts & ... ts)
{ return { { { &t0, &ts... } } }; }
and
makePtrArray(x1, y1, z1) = a;
works.
The following is a full working example
#include <array>
#include <iostream>
#include <type_traits>
template <typename, typename>
struct ptrArray;
template <typename T, std::size_t ... Is>
struct ptrArray<T, std::index_sequence<Is...>>
{
std::array<T*, sizeof...(Is)> ap;
auto & operator= (T (&arr)[sizeof...(Is)])
{
((*ap[Is] = arr[Is]), ...);
return *this;
}
};
template <typename T0, typename ... Ts>
ptrArray<T0, std::make_index_sequence<sizeof...(Ts)+1U>>
makePtrArray (T0 & t0, Ts & ... ts)
{ return { { { &t0, &ts... } } }; }
int main ()
{
int x1, y1, z1;
int a[3] {10,20,30};
makePtrArray(x1, y1, z1) = a;
std::cout << x1 << ' ' << y1 << ' ' << z1 << std::endl;
}
来源:https://stackoverflow.com/questions/49574460/structured-binding-and-tie