I keep getting a exc bad access error and I think it has something to do with my UIPickerView because this is when the app crashes. Everything works fine until I make a 9th choice from the UIPickerView. Every single time the app crashes on the 9th choice. Any ideas?
- (void)viewDidLoad {
[super viewDidLoad];
list = [[NSMutableArray alloc] init];
[list addObject:@"Anvil"];
[list addObject:@"Apple"];
[list addObject:@"Arrow"];
[list addObject:@"Baby"];
[list addObject:@"Basketball"];
[list addObject:@"Beehive"];
[list addObject:@"Blimp"];
[list addObject:@"Bomb"];
[list addObject:@"Bungee Jumper"];
[list addObject:@"Cactus"];
[list addObject:@"Cake"];
[list addObject:@"Car"];
[list addObject:@"Caterpillar"];
[list addObject:@"Couch"];
[list addObject:@"Dennis"];
anvil = [UIImage imageNamed:@"anvil.png"];
apple = [UIImage imageNamed:@"apple.png"];
arrow = [UIImage imageNamed:@"arrow.png"];
baby = [UIImage imageNamed:@"baby.png"];
basketball = [UIImage imageNamed:@"basketball.png"];
beehive = [UIImage imageNamed:@"beehive.png"];
blimp = [UIImage imageNamed:@"blimp.png"];
bomb = [UIImage imageNamed:@"bomb.png"];
bungeejumper = [UIImage imageNamed:@"bungeejumper.png"];
cactus = [UIImage imageNamed:@"cactus.png"];
cake = [UIImage imageNamed:@"cake.png"];
car = [UIImage imageNamed:@"car.png"];
caterpillar = [UIImage imageNamed:@"caterpillar.png"];
couch = [UIImage imageNamed:@"couch.png"];
dennis = [UIImage imageNamed:@"dennis.png"];
}
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView{
return 1;
}
-(NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component{
return [list count];
}
-(NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{
return [list objectAtIndex:row];
}
- (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
if([[list objectAtIndex:row] isEqual:@"Anvil"]) {
[object setImage:anvil];
}
else if([[list objectAtIndex:row] isEqual:@"Apple"]) {
[object setImage:apple];
}
else if([[list objectAtIndex:row] isEqual:@"Arrow"]) {
[object setImage:arrow];
}
else if([[list objectAtIndex:row] isEqual:@"Baby"]) {
[object setImage:baby];
}
else if([[list objectAtIndex:row] isEqual:@"Basketball"]) {
[object setImage:basketball];
}
else if([[list objectAtIndex:row] isEqual:@"Beehive"]) {
[object setImage:beehive];
}
else if([[list objectAtIndex:row] isEqual:@"Blimp"]) {
[object setImage:blimp];
}
else if([[list objectAtIndex:row] isEqual:@"Bomb"]) {
[object setImage:bomb];
}
else if([[list objectAtIndex:row] isEqual:@"Bungee Jumper"]) {
[object setImage:bungeejumper];
}
else if([[list objectAtIndex:row] isEqual:@"Cactus"]) {
[object setImage:cactus];
}
else if([[list objectAtIndex:row] isEqual:@"Cake"]) {
[object setImage:cake];
}
else if([[list objectAtIndex:row] isEqual:@"Car"]) {
[object setImage:car];
}
else if([[list objectAtIndex:row] isEqual:@"Caterpillar"]) {
[object setImage:caterpillar];
}
else if([[list objectAtIndex:row] isEqual:@"Couch"]) {
[object setImage:couch];
}
else if([[list objectAtIndex:row] isEqual:@"Dennis"]) {
[object setImage:dennis];
}
}
- (void)dealloc {
[list release];
[super dealloc];
[animation release];
}
You're not retaining your UIImages so they're being autoreleased. After every imageNamed call, you need a retain i.e.
baby = [[UIImage imageNamed:@"baby.png"] retain];
or, if you've declared them as properties (i.e. @property (nonatomic, retain) UIImage *baby;
) you can do this :
self.baby = [UIImage imageNamed:@"baby.png"];
which is the more correct way to do it.
However, a better way of dealing with all this code might be to use an array of images instead of checking for the name each time. i.e.
imageArray = [NSArray alloc] initWithObjects:
[UIImage imageNamed:@"Anvil.png"],
[UIImage imageNamed:@"Apple.png"],
[UIImage imageNamed:@"Arrow.png"],
nil];
and then, when an item is selected,
- (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
[object setImage:[imagearray objectAtIndex:row]];
}
which is a little cleaner ;)
EDIT: Douglas has had the same idea for cleaning up the code while I was writing the second half of my answer :)
Is the ninth object the only one with a space in the name? I don't see how that could break it, looking for differences between it and the others. The image isn't called "bungee jumper.png" instead of "bungeejumper.png" is it?
Aside: instead of a list of strings, you could have a list of image title pairs Eg,
// ... snip ...
[self addPairWithTitle:@"Anvil" image:@"anvil.png"];
[self addPairWithTitle:@"Apple" image:@"apple.png"];
- (void) addPairWithTitle ....
{
// you'll need to define a MyNewPair object which retains the image and title
[list addObject:[[MyNewPair alloc] initWithTitle:title andImage:[UIImage imageNamed:imageName]];
}
// ... snip ...
... titleForRow...
return [[list objectAtIndex:row] title];
...didSelectRow...
[object setImage:[[list objectAtIndex:row]] image];
来源:https://stackoverflow.com/questions/2426651/uipickerview-exc-bad-access