Covariance in generic interfaces

半城伤御伤魂 提交于 2019-12-01 06:35:14

The problem is that your constraint on T is "T is required to be an I<T>", and you have passed a DerivedClass for T, but DerivedClass is not convertible to I<DerivedClass>, it is convertible to I<BaseClass>.

I don't know what you are trying to represent with the constraint that T be an I<T>. I do know that people often use this pattern to try to represent a constraint that the C# type system does not actually implement. See my article on the subject for details:

http://blogs.msdn.com/b/ericlippert/archive/2011/02/03/curiouser-and-curiouser.aspx

I encourage you to simplify things considerably; you seem to be trying to capture too much in the type system.

The reason why I<D> is not convertible to I<B> is because in order for variance to work, the interface must be marked as supporting variance; mark the T with out or in depending on whether you want covariance or contravariance.

However, since IList<T> is invariant, it will not be legal to make the derived interface covariant or contravariant. Consider IEnumerable<T> instead, as it is covariant in T.

In order for an interface to be covariant in T it needs to only use T in output positions. List<T> uses T in both input and output positions, so it cannot be covariant or contravariant.

You need DerivedClass to be a ISortable<DerivedClass>:

public class DerivedClass : BaseClass, ISortable<DerivedClass>
{
    public new ISortableCollection<DerivedClass> ParentCollection
    {
        get { throw new NotImplementedException(); }
        set { throw new NotImplementedException(); }
    }
}

Co- and contravariance on T cannot work here because you are deriving from IList<T> which is invariant.

Even removing IList<T> and removing the getter I can't get it to work right now with variance. Not exactly a strength of mine. This is a part of the type system that is better left alone if you can help it.

If the type system makes your head explode consider a dynamic solution:

((dynamic))item).ParentCollection = this;

To thank you all i'm going to post the design i've end up with

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ClassLibrary1
{
    public class SortableCollection<T> : System.Collections.ObjectModel.ObservableCollection<T>, ISortableCollection where T : ISortable, IComparable, IComparable<T>
    {
        public new void Add(T item)
        {
            if (this.Items.Contains(item))
                throw new InvalidOperationException("This list can contain the same item only once");
            base.Add(item);
        }

        public void Sort()
        {
            var sorted = this.Items.ToList();
            sorted.Sort();
            for (var i = 0; i < this.Items.Count; i++)
            {
                if (object.ReferenceEquals(this.Items[i], sorted[i]))
                {
                    this.Items[i].Index = i;
                    continue;
                }
                // if u want to support duplicates create a nextIndexOf and start searching from i
                var previousIndex = IndexOf(sorted[i]);
                Move(previousIndex, i);
            }
        }

        protected override void InsertItem(int index, T item)
        {
            item.Index = index;
            item.ParentCollection = this;
            base.InsertItem(index, item);
        }

        protected override void RemoveItem(int index)
        {
            this.Items[index].ParentCollection = null;
            base.RemoveItem(index);
        }

        protected override void ClearItems()
        {
            foreach (var item in this.Items)
                item.ParentCollection = null;
            base.ClearItems();
        }

        protected override void SetItem(int index, T item)
        {
            this.Items[index].ParentCollection = null;
            item.Index = index;
            item.ParentCollection = this;
            base.SetItem(index, item);
        }

        protected override void MoveItem(int oldIndex, int newIndex)
        {
            this.Items[oldIndex].Index = newIndex;
            this.Items[newIndex].Index = oldIndex;
            base.MoveItem(oldIndex, newIndex);
        }
    }

    public interface ISortableCollection : IList
    {
        void Sort();
    }

    public interface ISortable
    {
        Int32 Index { get; set; }
        ISortableCollection ParentCollection { get; set; }
    }

    public class BaseClass : ISortable, IComparable, IComparable<BaseClass>
    {
        public int Index { get; set; }

        public ISortableCollection ParentCollection { get; set; }

        public int CompareTo(object obj)
        {
            return CompareTo(obj as BaseClass);
        }

        public int CompareTo(BaseClass other)
        {
            if (other == null)
                return 1;
            return this.Index.CompareTo(other.Index);
        }
    }

    public class DerivedClass : BaseClass { }

    public class Controller
    {
        SortableCollection<BaseClass> MyBaseSortableList = new SortableCollection<BaseClass>();
        SortableCollection<DerivedClass> MyDerivedSortableList = new SortableCollection<DerivedClass>();

        public Controller()
        {
            //do things
            MyDerivedSortableList.Add(new DerivedClass());
            MyDerivedSortableList.Add(new DerivedClass());
            var derivedThing = new DerivedClass();
            MyDerivedSortableList.Add(derivedThing);
            var sibiling = derivedThing.ParentCollection[derivedThing.Index - 1] as BaseClass;  //way easier
            // switch the two objects order and call sort
            // calling a sort before the operation if indexes have been messed with
            // add an event to ISortable to notify the list the index has been changed and mark the list dirty
            derivedThing.Index -= 1;
            sibiling.Index += 1;
            derivedThing.ParentCollection.Sort();   // maybe the list was created where i couldn't access it
        }
    }
}
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!