I need a way to find if the character ('<') has hit a wall (Black pixel Graphic)
-On a ZX81 game.
I'm been looking at another game... which uses code
if peek(peek 16398 +256*peek 16399) = code "**blackpixel graphic**" then ...
Which seems to work for them...
Is this correct code?
I'm not really knowledgable with addresses and getting memory and stuff.
Please help me...
-If you know a better way. Please answer :)
Thanks,
Located at addresses 16398 and 16399 are two bytes that form the cursor location. (See http://web.ukonline.co.uk/sinclair.zx81/chap28.html). In other words,
peek 16398 + 256*peek 16399
gives you the memory address of the character on the screen where the next PRINT would go. Which apparently can be changed with PRINT AT
.
peek(peek 16398 + 256*peek 16399)
finds the code for whatever character is at that location. The rest you should be able to figure out.
Now, the main question is: does your game use the cursor in the same way? If not you have to use a different solution.
peek
reads the byte at a memory location. According to The System Variables of the Sinclair ZX81, memory location 16398
and 16399
form a 16bit value containing the current "Address of PRINT position in display file".
Thus, peek 16398 + 256*peek 16399
combines the two values into a 16 bit address and peek
ing that address (possibly) gets the pixel/character(?) at that position.
It depends on what the memory address is, but peek usually means "what value is in this memory location?"
This looks like it should be some good reading in this particular topic.
来源:https://stackoverflow.com/questions/3195111/help-zx81-basic-peek-function