Help: ZX81 BASIC “Peek” function
问题 I need a way to find if the character ('<') has hit a wall (Black pixel Graphic) -On a ZX81 game. I'm been looking at another game... which uses code if peek(peek 16398 +256*peek 16399) = code "**blackpixel graphic**" then ... Which seems to work for them... Is this correct code? I'm not really knowledgable with addresses and getting memory and stuff. Please help me... -If you know a better way. Please answer :) Thanks, 回答1: Located at addresses 16398 and 16399 are two bytes that form the